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Game Master's Laboratory

Public • 122 • Free

68 contributions to Game Master's Laboratory
Group bounced off FitD/Scum & Villainy
We recently finished a disappointing 10 session run of Scum and Villainy (S&V), "a game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony." 𝐇𝐨𝐰 𝐈𝐭 𝐒𝐭𝐚𝐫𝐭𝐞𝐝 Coming off a 2 year 5E Curse of Strahd campaign (and primarily a 3 year homebrew 5E campaign before that), we wanted to do something different. We chose S&V because space opera ship crew seemed radically different than heroic fantasy and gothic horror and because I wanted the group to try a FitD game. S&V aims to emulate Star Wars, Cowboy Bebop, and/or Firefly. The group was the most excited about emulating Firefly so we decided to create a "mostly mundane" setting and use the "Stardancer" ship template. We decided the provided setting was too big and varied for our tastes so we set off to create our own. We played a game of the Quiet Year and in the process created 3 sectors with 8 planets and a few notable space landmarks (giant satellite laser, asteroid belt, Remnant ruins, etc.) as well as 14 factions of varying strengths. Everyone had a great time authoring the setting collectively. After that session, I spent far too long filling in additional details for the setting. Every player created a great character with their own goals and significant ties to the setting. We were excited to play. Checking over my notes, the campaign primarily consisted of 5 different jobs: - Stealing medicine (that treats an alien parasite that turns victims into rage monsters) from a "Hegemony" warehouse. - Recovering an encrypted drive from an abandoned mining station in the asteroid belt where the alien parasite originated. - Prison break to free an ally's ship captain and recover their confiscated ship. - Stealing an advanced robot (augmented with Remnant tech) from a party attended by nobility and high-ranking military officials. - Transporting the stolen robot through military blockade to an interested party.
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New comment 1d ago
1 like • 4d
To piggyback on this, what I like about Blades and its successors is that the big bad gets to be a collaborative process, and I’ve had great luck with the “main” villain revealing itself through the process of playing the game instead of the onus being on me for coming up with one before the characters have had much of a chance to engage the world or even be created. And this looks like a great spot to drop The Alexandrian’s “Principles of RPG Villainy” video! https://youtu.be/r_e3KFMZb-0?si=szCHDj4IN4wmWuoo
1 like • 1d
@Jim Freeman : Okay, so we may have totally hijacked this lovely thread. ☺️
Secrets for Dungeon Building.
Hola Masters! So far we know that in proactive roleplay we build dungeons as the goals need them! What are the resources, websites, map makers, tools etc of your preference? Do you recycle dungeons and change its elements? I usually DM using an old flat screen. Any suggestions? Should I go back to my blank grid? Tia y Saludos Masters!
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New comment 5d ago
2 likes • 7d
I am also not much help, as I’m a “theater of the mind” type of guy. There is a great chapter in Return of the Lazy Dungeon Master on recycling and reskinning dungeons to suit our purpose. I also like what it says about inserting our “fantastic locations” (see also the PARP guide 😉) into our maps and cutting down the unnecessary rooms (“fluff”) from our dungeons. So that’s what I would do if I was a maps and minis person. That being said… there are tons of map makers on Patreon donating maps to the community. https://www.patreon.com/czepeku?utm_campaign=creatorshare_fan https://www.patreon.com/pencilplugg?utm_campaign=creatorshare_fan https://www.patreon.com/papergolems?utm_campaign=creatorshare_fan And here’s a paper miniatures creator I follow: https://www.patreon.com/papergolems?utm_campaign=creatorshare_fan
1 like • 6d
Ooh! Ooh! On the subject of cards, I got a cool book from an artist at RinCon last year about using oracle cards (tarot cards, whatever) to inspire art, stories, and characters. That, and story cubes could inspire some dungeon rooms, too. https://www.raredragons.shop/product-page/loracle-guide-paperback
New here!
Hi friends! My name is Kit. While I've played TTRPGs with quite a few different groups, none of them lasted very long facing the scheduling boss and most of my experience is from years ago! I mostly play D&D (started with 3.5, played some 4, now on 5) and some Pathfinder. So while I feel like I have experience I also kind of feel like a novice? I've been writing fiction for much longer than I've been playing TTRPGs and from my first game I've been interested in the storytelling and world-building elements of designing my own campaign. My biggest hurdle is... I'm not good at being put on the spot! lol I've recently joined a "Ladies Night" table at our local game shop to get back into playing after YEARS and I feel like every time the DM turns to me I am a go full-blown deer-in-headlights. I'm hoping this is something that I'll get better at with practice. Right now I'm prepping a pre-made adventure to do as a duet with my partner to get him to try the game and a low-stakes opportunity for me to get my feet wet in the DM seat. My Game Master’s Handbook of Proactive Roleplaying book literally just got dropped on my doorstep so I am looking forward to reading that and learning from you all! 💜
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New comment 1d ago
1 like • 6d
Welcome welcome! I personally believe it is a healthy attitude to “wear the white belt,” no matter our accumulated experience at the table. I’m also sure I’m not alone in looking forward to your fresh perspective on the book and hearing your voice on the community. No shortage of opinions and enthusiasm here! ☺️ And please keep us in the loop on your process. I love mining the expertise here for my own games, and hearing others’ victories at the table. Again, welcome to the fold. 🙏
Live Event Canceled Tonight
Hey folks, unfortunately Jonah is super super sick right now, and I’m on the road for the holidays, so we won’t be able to have our usual live event tonight. Enjoy the festivities and your games and we’ll see you next week!
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New comment 6d ago
0 likes • 7d
Oh no! I hope you feel better soon, Jonah! 🙏
How many campaigns have you played in/run that actually finished?
That is, how many TTRPG campaigns that you were a part of reached a conclusion where you'd say the fiction of the game was finished? Story told, done, complete, etc? Instead of fizzling out (due to scheduling conflicts, loss of interest, moving on to a new game, etc). I'm trying to figure out if my experience is typical or not. I've played in or run 20+ campaigns since I got into TTRPGs about 20 years ago, but I've only ever "finished" 3 campaigns. One-shots don't count! I mean something that was meant to be episodic and take a long time to unfold. (I made this a post instead of a poll because I'm interested in specifics if you have them!)
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New comment 7d ago
2 likes • 7d
@Kit Light : I feel this pain! I am currently running a Star Wars game struggling with this, and I really would love for one or more of my players to take up the scheduling mantle, because I don’t like being responsible for running the game *and* for leading the charge on expressing all the enthusiasm and doing the scheduling.
1 like • 7d
@Tristan Fishel : Agreed! And I’ll be real: PCs popping in and out like Dawn Summers… No one really worries about it. We don’t ever have to “write anyone off the island” for an episode.
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James Willetts
5
348points to level up
@james-willetts-2216
Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

Active 22h ago
Joined Aug 10, 2024
Tucson
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