Group bounced off FitD/Scum & Villainy
We recently finished a disappointing 10 session run of Scum and Villainy (S&V), "a game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony." 𝐇𝐨𝐰 𝐈𝐭 𝐒𝐭𝐚𝐫𝐭𝐞𝐝 Coming off a 2 year 5E Curse of Strahd campaign (and primarily a 3 year homebrew 5E campaign before that), we wanted to do something different. We chose S&V because space opera ship crew seemed radically different than heroic fantasy and gothic horror and because I wanted the group to try a FitD game. S&V aims to emulate Star Wars, Cowboy Bebop, and/or Firefly. The group was the most excited about emulating Firefly so we decided to create a "mostly mundane" setting and use the "Stardancer" ship template. We decided the provided setting was too big and varied for our tastes so we set off to create our own. We played a game of the Quiet Year and in the process created 3 sectors with 8 planets and a few notable space landmarks (giant satellite laser, asteroid belt, Remnant ruins, etc.) as well as 14 factions of varying strengths. Everyone had a great time authoring the setting collectively. After that session, I spent far too long filling in additional details for the setting. Every player created a great character with their own goals and significant ties to the setting. We were excited to play. Checking over my notes, the campaign primarily consisted of 5 different jobs: - Stealing medicine (that treats an alien parasite that turns victims into rage monsters) from a "Hegemony" warehouse. - Recovering an encrypted drive from an abandoned mining station in the asteroid belt where the alien parasite originated. - Prison break to free an ally's ship captain and recover their confiscated ship. - Stealing an advanced robot (augmented with Remnant tech) from a party attended by nobility and high-ranking military officials. - Transporting the stolen robot through military blockade to an interested party.