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Game Master's Laboratory

Public • 119 • Free

5 contributions to Game Master's Laboratory
How many campaigns have you played in/run that actually finished?
That is, how many TTRPG campaigns that you were a part of reached a conclusion where you'd say the fiction of the game was finished? Story told, done, complete, etc? Instead of fizzling out (due to scheduling conflicts, loss of interest, moving on to a new game, etc). I'm trying to figure out if my experience is typical or not. I've played in or run 20+ campaigns since I got into TTRPGs about 20 years ago, but I've only ever "finished" 3 campaigns. One-shots don't count! I mean something that was meant to be episodic and take a long time to unfold. (I made this a post instead of a poll because I'm interested in specifics if you have them!)
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New comment 2d ago
1 like • 3d
I've run three multi-year campaigns to completion. - Completed a two year 1-17 3E campaign set in Ptolus, including the Banewarrens in the early 2000s. Consistent group throughout before we scattered to the four winds. - Completed a three year 1-16 5E campaign set in a homebrew setting, played in the late 2010s. Four core players started and finished the campaign but we had 3 players join for various lengths. - Completed a two year one to ten 5E Curse of Strahd campaign recently. 2/4 from the previous campaign started this one. Started with 4 players and ended with 4 but two were different. I've run at least as many campaigns that I killed or we collectively decided to move on from before coming to a natural "in game" conclusion. As a player, I've had to drop out of two different campaigns with friends that I could not make work (primarily due to scheduling.)
Games and Games and Games, Oh My!
This comes dangerously close to non-TTRPG related material, but Jonah is a reformed board game buff so maybe he'll let it slide this time. Every once in awhile, a session gets cancelled but most of my players can still make it---maybe the missing player's character is extra important to the session, or maybe everyone just wants a quick break, or whatever. When this happens, my group likes to play a non-TTRPG to spread our wings a little---I'm curious what everyone's favorites are! Recently, my obsession has been Grimdark Future, a free and easier-to-understand wargame inspired by Warhammer. And I still play a lot of Magic the Gathering, even if their business practices are keeping me from playing any new sets (literally! getting new decks is a major financial decision these days). In the board game sphere, I'm a really big fan of Spirit Island, Quacks of Quedlenberg, and Sidereal Confluence, some very different games that all solved the "bored when it's not my turn" problem that bothers me in plenty of others. What about you? Does your group have a hobby outside of their hobby?
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New comment 12d ago
2 likes • Oct 22
Absolutely. There are several of us that love medium weight board games. We've recently played Brass: Birmingham and Clank! We also worked our way through the "main" storyline of Gloomhaven a few years back. Frosthaven waits on my shelf for when we're ready for it. (I may have a few dozen others that haven't hit the table in a bit.)
1 like • 30d
@Jonah Fishel We didn't play every single scenario. We played ~60 something scenarios and unlocked most of the boxes then decided we had our fill. Gloomhaven was a nice filler in between my group's big RPG campaigns. The group had some turnover due to moves and babies after finishing a 3 year 5E campaign so a 4 player game was a great change of pace. It then turned into our game for the pandemic. I still can't believe the ridiculous webcam + phone camera Zoom setup I rigged together so we could play the physical board game remotely. (This was before the digital adaptation was released.)
Group bounced off FitD/Scum & Villainy
We recently finished a disappointing 10 session run of Scum and Villainy (S&V), "a game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony." 𝐇𝐨𝐰 𝐈𝐭 𝐒𝐭𝐚𝐫𝐭𝐞𝐝 Coming off a 2 year 5E Curse of Strahd campaign (and primarily a 3 year homebrew 5E campaign before that), we wanted to do something different. We chose S&V because space opera ship crew seemed radically different than heroic fantasy and gothic horror and because I wanted the group to try a FitD game. S&V aims to emulate Star Wars, Cowboy Bebop, and/or Firefly. The group was the most excited about emulating Firefly so we decided to create a "mostly mundane" setting and use the "Stardancer" ship template. We decided the provided setting was too big and varied for our tastes so we set off to create our own. We played a game of the Quiet Year and in the process created 3 sectors with 8 planets and a few notable space landmarks (giant satellite laser, asteroid belt, Remnant ruins, etc.) as well as 14 factions of varying strengths. Everyone had a great time authoring the setting collectively. After that session, I spent far too long filling in additional details for the setting. Every player created a great character with their own goals and significant ties to the setting. We were excited to play. Checking over my notes, the campaign primarily consisted of 5 different jobs: - Stealing medicine (that treats an alien parasite that turns victims into rage monsters) from a "Hegemony" warehouse. - Recovering an encrypted drive from an abandoned mining station in the asteroid belt where the alien parasite originated. - Prison break to free an ally's ship captain and recover their confiscated ship. - Stealing an advanced robot (augmented with Remnant tech) from a party attended by nobility and high-ranking military officials. - Transporting the stolen robot through military blockade to an interested party.
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New comment Oct 21
0 likes • Oct 19
@Briggs Schneider it does have Training as a downtime activity but my players only chose it once, early in the game. For their two activities, they typically focused on (1) engaging their vice to reduce stress and (2) working on a long term project related to their goals so they’d get to tick a clock a few steps. This is another track that I’d recommend cutting in half. Letting players do the thing is probably more interesting than extending the setup for multiple sessions.
Most influential Sci-Fi/Fantasy books for your style
I am running something next week that is just ripped straight from the pages of Dune Messiah (pro GM tip literally no one will notice if you do this). It got me thinking: What are the books you've read (I'm thinking Sci-Fi/Fantasy but I guess anything) that you feel have had the biggest influence on the way your games run? For example: I wouldn't say they're my favorites, but the old REH Conan pulp stories have had an outsized impact on how I run games. I love the mystery of the wilderness and the idea that magic is ancient and dangerous, and I love that the action is usually driven forward because Conan is trying to steal something or kill someone, and not because the action finds him and he gets wrapped up in it. What comes to mind when you think about SF/F books and the way you play and run your games?
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New comment 12d ago
0 likes • Oct 19
It is really hard to pick a single most influential book or series. I grew up reading a lot of my dad’s collection from Heinlein and Asimov to Tolkien and Eddings. I know much of what I read in my teenage years does not hold up today and some of the authors are deeply problematic. Regardless, my mind immediately goes to stories of groups of varied heroes traveling to fantastic locations to defeat evil. More recently, I’ve tried to read books by more diverse authors and incorporate more breadth into my games. I can recommend: - Becky Chamber’ Wayfarer series - NK Jamison’s Broken Earth trilogy - Arkady Martine’s A Memory Called Empire I think they’re harder to directly borrow from for RPGs but I’m hoping they help me conjure more diverse NPCs and roleplay.
Moving away from Hasbro
Myself and my group are moving away from the 5th edition and will not be buying the D&D next rule set. The repeated and perplexing decisions from Hasbro are alienating myself and my players. Since the OGL scandal Hasbro just seems to be lurching from mistake to mistake. Is anyone else experiencing ... disappointment with Hasbro and moving away from their products? For me it's almost a blessing in disguise as it's reuniting me with the more story / freeform role-playing games. Which is why I'm playing games like Black hack, White hack, Nimble, Shadowdark, and Old School Essentials.
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New comment Oct 18
3 likes • Oct 17
I just joined the community today but couldn’t help add my comment on this thread. This forever DM has told his group that I will not be running 5E any longer. I have no desire to support Hasbro/WotC after their harmful and aggressive decisions. We haven’t played 5E since January after finishing a 2 year campaign. I love all of the choices we have as gamers now. We’re gearing up to start a Shadow of the Weird Wizard campaign after a disappointing ten session run of Scum and Villainy (but that’s a story for another post.)
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Dan Fiedler
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10points to level up
@dan-fiedler-2120
the most mundane of nerds. dad, husband, security practitioner, software engineer, RPG hobbyist, runner, gamer, and thrower of discs.

Active 3d ago
Joined Oct 17, 2024
NC, USA
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