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Open Q&A - Workshop Your Game! is happening in 6 days
What was the best Campaign you never finished?
I was curious what was the best campaign you never finished? Why was it great? Maybe the combats were engaging and cinematic? The world building was excellent, and you felt like you were really part of it. The role-play could have been dynamic, and fun. What was the reason it stopped? And most importantly what would you need to see the resolution? A final boss fight, or a more narrative focused ending to the story? For me I really loved a sequel campaign where a player slide into the dms chair and my character got to see the fallout of the decisions made in the first story arc. I was also the only recurring character, so it was interesting to go from a Teen Hero, to a defacto Team Leader. It was a splinter group and one player, who the current and previous dm (now a player) just was really hard to schedule around. I think I might broach the subject once we the DM isn't running a campaign to see if we can at least do a little wrap up arc. This was inspired by Jonah's post last week (How many campaigns have you played in/run that actually finished?) , (https://www.skool.com/game-masters-laboratory/how-many-campaigns-have-you-played-inrun-that-actually-finished )
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New comment 14h ago
Introduction
Hello, my name is Jonathan. I’m from Denmark and relatively new to both being a player and a Game Master and I'm hooked. I’ve been a Game Master for my 11-year-old son and a couple of his friends for about a year. I’ve also been playing in a group with other adults for a year, where we take turns being the Game Master, and now it’s my turn. In both groups, we use D&D 5e. In this context, I’ve become very interested in proactive role-playing and think it makes a lot of sense to give the players more responsibility for the story. That’s why I’m here—to exchange ideas and seek advice. We’ve just had our Session 0, where we created character goals, and all the players are on board and excited for the next part of the adventure. Now I’ve started preparing factions, NPC goals, and the first possible encounters. I'm considering using proactive role-playing for my son's group as well. I might modify it a bit so they can engage with it. Does anyone else have experience using it with children? Looking forward to being part of this forum. And thank you for a great book and introduction to proactive role-playing.
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New comment 15h ago
Introduction
Hi there! I'm Jack! Currently, I'm preparing to write my first adventure (System Agnostic since One D&D isn't fully out yet, but we'll see how it goes writing it without a system in mind. I spend most of my time doing work for my current semester of college, so I'm going to do the actual adventure during the winter break.
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New comment 15h ago
How many campaigns have you played in/run that actually finished?
That is, how many TTRPG campaigns that you were a part of reached a conclusion where you'd say the fiction of the game was finished? Story told, done, complete, etc? Instead of fizzling out (due to scheduling conflicts, loss of interest, moving on to a new game, etc). I'm trying to figure out if my experience is typical or not. I've played in or run 20+ campaigns since I got into TTRPGs about 20 years ago, but I've only ever "finished" 3 campaigns. One-shots don't count! I mean something that was meant to be episodic and take a long time to unfold. (I made this a post instead of a poll because I'm interested in specifics if you have them!)
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New comment 2d ago
Live Events and Game Jams and Adventures, Oh My!
It's been a relatively quiet month in the lab, and we've had tons of great discussions, but Jonah and I have been working on some projects and changes we're really excited for! Here's a quick overview. We're retiring Prep Nights for now, but we'll be hosting weekly Q&As starting Tuesday, October 29th! If you want to chat with some community members, get advice for an idea you have, workshop concepts, or just hang out, this is the perfect place to do it. If you prefer to join and "lurk" as many of our members have out it, you're also welcome to just join without a camera or microphone on and use it as some background noise. We're excited to see you all there! Several folks have expressed interest in a potential GML Game Jam (thanks for the idea, @Briggs Schneider !) but we don't want to host one without enough interest. We'll send a poll in a day or two to gauge how much interest there would be in designing, reading, or playing games overall. This would be a super fun event where the community can design some simple games, take a look through them, play some, and give a prize to the community's favorite! Finally, we're working on a project we've had in our minds since before the first book came out: TTRPG adventures designed for proactive play. We've got a rough draft for a starter packet meant to introduce proactive play to a group (including new groups met at hobby stores!) and comes with everything you need to run a one-shot. Ever since the book launched, we've had tons of people ask for advice on how to introduce proactive play to new groups, how to introduce it at game stores, and how to use it with pre-published content---we're becoming more and more confident this will address at least some of those needs. The submission process for freelancers is almost concluded, but if anyone here is interested in freelance work, we're still currently considering who our layout designer will be, so feel free to submit here if you have any experience: https://docs.google.com/forms/d/e/1FAIpQLSeHT7zjpzlPtqwYylR3ZxIHTs9rd4Qoa9yt7A8VXAqxgqlblw/viewform?usp=sf_link Please keep in mind that the artist positions have been filled, even though they're still on the form.
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New comment 12d ago
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Game Master's Laboratory
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Game Masters teaching and learning how to run better tabletop role-playing games. One day we hope this group will host the best games in the world!
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