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Game Master's Laboratory

Public • 119 • Free

95 contributions to Game Master's Laboratory
What was the best Campaign you never finished?
I was curious what was the best campaign you never finished? Why was it great? Maybe the combats were engaging and cinematic? The world building was excellent, and you felt like you were really part of it. The role-play could have been dynamic, and fun. What was the reason it stopped? And most importantly what would you need to see the resolution? A final boss fight, or a more narrative focused ending to the story? For me I really loved a sequel campaign where a player slide into the dms chair and my character got to see the fallout of the decisions made in the first story arc. I was also the only recurring character, so it was interesting to go from a Teen Hero, to a defacto Team Leader. It was a splinter group and one player, who the current and previous dm (now a player) just was really hard to schedule around. I think I might broach the subject once we the DM isn't running a campaign to see if we can at least do a little wrap up arc. This was inspired by Jonah's post last week (How many campaigns have you played in/run that actually finished?) , (https://www.skool.com/game-masters-laboratory/how-many-campaigns-have-you-played-inrun-that-actually-finished )
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New comment 14h ago
0 likes • 2d
@Tristan Fishel ha, would you want to maybe have a little reunion for those that could make it? Who was running it?
0 likes • 14h
@Jonah Fishel Oh I love it, and it speaks to that piece of advice I give often about being up to switch systems. And also sounds like you have a preeettyyy good starting place for the game jam... just saying.
How many campaigns have you played in/run that actually finished?
That is, how many TTRPG campaigns that you were a part of reached a conclusion where you'd say the fiction of the game was finished? Story told, done, complete, etc? Instead of fizzling out (due to scheduling conflicts, loss of interest, moving on to a new game, etc). I'm trying to figure out if my experience is typical or not. I've played in or run 20+ campaigns since I got into TTRPGs about 20 years ago, but I've only ever "finished" 3 campaigns. One-shots don't count! I mean something that was meant to be episodic and take a long time to unfold. (I made this a post instead of a poll because I'm interested in specifics if you have them!)
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New comment 2d ago
1 like • 4d
@Jonah Fishel I had 25 people in a board gaming group, that became eight people who played in various RPG nights, which eventually became five core people that are willing to rearrange their life to meet consistently weekly. Recognize that's 80% attrition. Some of those people were and are wonderful friends and we occasionally catch up with them in other ways, but you got to decide if you're going to be one of the people that will rearrange dates, let jobs know that you're not going to make it to shifts during game day, and generally be up to try new things. That being said, it's not like you have to play in every single game, I for one cannot stand Pathfinder 2E. I've made it known that I will absolutely step away for a few weeks if they ever want to return to it. They actually finished the second Arc of that Pathfinder path without me. We had a lot of false starts, and inconsistent game nights to begin as we shuffled down to our core five. I actually have a funny story about how when I started to expand my group again, I ended up with 10 new players who wanted to join up. What I ended up doing was coordinating them into two new groups based on geography and general scheduling. Sadly one of the DMS of a group was flaky and the players were flaky from the other group but behind my back, in the best way possible, the consistent GM reached out to the consistent players and they created a new super group that played through the entirety of a campaign. So technically that was only 50% attrition!
0 likes • 2d
@Jonah Fishel It's the sad truth! Even in the 6 shots I have run online, which I normally run over two months have loose at least one of my four players. People take a lot of offense or they turn that criticism inward when they can't keep a group together, but even if they are you best of friends, life just gets in the way.
Introduction
Hi there! I'm Jack! Currently, I'm preparing to write my first adventure (System Agnostic since One D&D isn't fully out yet, but we'll see how it goes writing it without a system in mind. I spend most of my time doing work for my current semester of college, so I'm going to do the actual adventure during the winter break.
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New comment 15h ago
1 like • 3d
Welcome in! I think writing with out a system in mind is actually best. Are you going to be running this for a group you know well?
Special Powers for Players
Hey everyone! I'm running my first real campaign and on my second session. I had the idea to (later) give my players some sort of special power due to the way the story's unfolding. I was hoping to do something based on wild magic since these powers come from a godlike sorcerer (like giving them a one time use of a wild magic surge specific to each character) but I'm honestly not sure what to do. This might be a bit ambitious of me for my first game too haha. Any ideas from you all? And have you ever done something like this before? I'm open to just about anything long as I can make it fit.
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New comment 3d ago
2 likes • 3d
So this is a different scale, but I gave my players legendary actions at the end of a very high level campaign. My biggest suggestion is to be ready for it to change the balance of the game, and if a player is disappointed with the usefulness of their power be ready to buff it up, rather than ever nerfing another players power.
Advice on new adventure I'm starting and my clever idea
Hey gang! I have a brilliant idea, an incredible idea, it's so good. And when I'm caught up in my own brilliance, that's exactly what I'm most likely to fall facefirst into the obvious spike trap right in front of me—so I want to seek the sage advice of the fine folks here to keep me out of that metaphorical spike-lined pit. (this came together in my head in the last day or so, so I don't have it more developed than this yet) The situation is as follows: I'm starting a campaign with several players who are all experienced, but haven't played before. We're starting with a one-shot to check the group chemistry before getting into something more committed. I don't want to make the one-shot the beginning of the adventure, but I do want to make it part of the adventure. My idea is this: to have the one-shot be with 5th level characters, and be the PCs getting hired by an elderly man in poor health to retrieve some sort of artifact that was stolen from him—I'm thinking stolen by goblins or barbarians or some out-of-mainstream-civilization group. So the PCs go fight with whoever stole it, retrieve the thing and (hopefully) return it to the guy. They one-shot will end there, but it will turn out in the main adventure that the aformentioned elderly guy is actually an evil sorcerer who needed that artifact (that originally belonged to the goblins or barbarians the PCs stole it from) to rise to his full power, and the storyline will be about the sorcerer coming back to his full might through rituals and yada yada yada you get the gist. So when we start playing the campaign, they learn about a tribe of barbarians or nest of goblins or something who recently had a deeply important sacred object stolen from them, and a trusted guardian was killed, and they need help getting it back. The PCs agree to help, and, you know, wackiness ensues. So a big obvious thing is I'm counting on the PCs following my plan, which they never do, and another obvious thing is proactive roleplaying is like a big deal here and I haven't mentioned that yet.
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New comment 6d ago
2 likes • 8d
@Jonah Fishel Oh do I have a lot to add! I even have run secret prologs before, so I have experience with that as well. My biggest suggestion is that this is a great opportunity for the players to try out builds they may not be used to. I would suggest that everyone play a class they aren't used to, and if they hate it, they change in the full campaign. I find this can knock people out of ruts in their gaming. This also lets them shift the blame a little in the ensuing campaign to the characters who were present in the one shot, and not the ones who were there for the campaign. I know the fear of people not falling into line for a one shot, and I think the biggest thing is to make sure that if the hook doesn't provide a lot of agency, the solution really needs it. Lay out to them that how they take the artifact is up to them. Do they take it with guile, Violence, or by being sneaky? do they demand payment, a favor, or an artifact in kind. I think that introducing the core concept prior to the session, and changing the question from "why would you character care to do the theft?" to "how was this only solution to another problem" or "why would the old man choose each of these characters" reframes the hook from the standard, " old man in a tavern" to epic stories about the PCs that may or may not be true gives the players agency that they crave. Then when expanding into PARP for the campaign, you can take the problem states of why they did the heist and expand them into full goals, as the heist should have either given them a step towards that goal or caused them even more issues. This should be the players choice. From there, really lean in to using the character goals to generate world details. Someone is looking to break a generational curse? Turns out their grandfather was once in a party with the evil wizard, and was tricked into the temple by said wizard. Another Character is cleric looking to atone for their sins when they went overboard "saving a village from goblins" The goblins are the same ones he later stole from, only doubling his karmic debt.
1 like • 6d
@Corwin Duncan I do love the idea of skipping "boss encounters" if they don't take the route that takes them that way!
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Briggs Schneider
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217points to level up
@briggs-schneider-6564
The too many systems guy

Active 7h ago
Joined Aug 9, 2024
ENFP
Nashville, TN
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