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Special Powers for Players
Hey everyone! I'm running my first real campaign and on my second session. I had the idea to (later) give my players some sort of special power due to the way the story's unfolding. I was hoping to do something based on wild magic since these powers come from a godlike sorcerer (like giving them a one time use of a wild magic surge specific to each character) but I'm honestly not sure what to do. This might be a bit ambitious of me for my first game too haha. Any ideas from you all? And have you ever done something like this before? I'm open to just about anything long as I can make it fit.
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New comment 3d ago
Advice on new adventure I'm starting and my clever idea
Hey gang! I have a brilliant idea, an incredible idea, it's so good. And when I'm caught up in my own brilliance, that's exactly what I'm most likely to fall facefirst into the obvious spike trap right in front of me—so I want to seek the sage advice of the fine folks here to keep me out of that metaphorical spike-lined pit. (this came together in my head in the last day or so, so I don't have it more developed than this yet) The situation is as follows: I'm starting a campaign with several players who are all experienced, but haven't played before. We're starting with a one-shot to check the group chemistry before getting into something more committed. I don't want to make the one-shot the beginning of the adventure, but I do want to make it part of the adventure. My idea is this: to have the one-shot be with 5th level characters, and be the PCs getting hired by an elderly man in poor health to retrieve some sort of artifact that was stolen from him—I'm thinking stolen by goblins or barbarians or some out-of-mainstream-civilization group. So the PCs go fight with whoever stole it, retrieve the thing and (hopefully) return it to the guy. They one-shot will end there, but it will turn out in the main adventure that the aformentioned elderly guy is actually an evil sorcerer who needed that artifact (that originally belonged to the goblins or barbarians the PCs stole it from) to rise to his full power, and the storyline will be about the sorcerer coming back to his full might through rituals and yada yada yada you get the gist. So when we start playing the campaign, they learn about a tribe of barbarians or nest of goblins or something who recently had a deeply important sacred object stolen from them, and a trusted guardian was killed, and they need help getting it back. The PCs agree to help, and, you know, wackiness ensues. So a big obvious thing is I'm counting on the PCs following my plan, which they never do, and another obvious thing is proactive roleplaying is like a big deal here and I haven't mentioned that yet.
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New comment 7d ago
Chaotic Evil… hero?!
Hola Masters! One of my players wants to create a Chaotic Evil character to play our proactive game! Do you have any recommendations for this at all? Any idea how can I make his character a good team worker? Tia! Hasta pronto!
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New comment 17d ago
Question about Goals.
Hola Masters! I’m still working on the very first proactive campaign and I have a question maybe you can all help me? When a player sets a goal, let’s say a short one. And the step/steps he is going to take to complete it, is it always right? Example: My players sets the goal of killing the Kobold King, asking around he is told by an NPC that it is hidden in this cavern. May the NPC been lying? Is it better that the players fulfill their goals using exactly the steps they came up with to do so? All advice will be appreciated! Gracias!
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New comment 22d ago
Outsourcing scheduling to the players
Can y’all workshop some verbiage with me? I recently started a new job, and it’s been hard to know when I have game days off; it’s also hard to have the energy to stir the scheduling pot, and I’m feeling like the only one promoting good communication and pursuing the next game date. I’m a firm believer that scheduling shouldn’t be forced onto the GM, and I need someone else to pick it up. What are some ways y’all would couch a request of, “Hey, can y’all work with each other on the next game date while I don’t have the energy so this thing doesn’t die?”
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New comment Oct 21
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