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Game Master's Laboratory

Public • 119 • Free

10 contributions to Game Master's Laboratory
Introduction
Hi there! I'm Jack! Currently, I'm preparing to write my first adventure (System Agnostic since One D&D isn't fully out yet, but we'll see how it goes writing it without a system in mind. I spend most of my time doing work for my current semester of college, so I'm going to do the actual adventure during the winter break.
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New comment 15h ago
1 like • 3d
Welcome!
Special Powers for Players
Hey everyone! I'm running my first real campaign and on my second session. I had the idea to (later) give my players some sort of special power due to the way the story's unfolding. I was hoping to do something based on wild magic since these powers come from a godlike sorcerer (like giving them a one time use of a wild magic surge specific to each character) but I'm honestly not sure what to do. This might be a bit ambitious of me for my first game too haha. Any ideas from you all? And have you ever done something like this before? I'm open to just about anything long as I can make it fit.
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New comment 3d ago
2 likes • 4d
What do you have in mind? Maybe something related to their backgrounds? You don’t have to pick something super powerful but something that makes them special. Maybe a cleric that always have ready “Word of healing” with 1d4 free use a day? As a special holistic healing power from their god?
0 likes • 3d
@Scott Acker Yeah! Overthinking is the DM’s natural enemy. Good luck Scott and keep us updated about what you did!
How many campaigns have you played in/run that actually finished?
That is, how many TTRPG campaigns that you were a part of reached a conclusion where you'd say the fiction of the game was finished? Story told, done, complete, etc? Instead of fizzling out (due to scheduling conflicts, loss of interest, moving on to a new game, etc). I'm trying to figure out if my experience is typical or not. I've played in or run 20+ campaigns since I got into TTRPGs about 20 years ago, but I've only ever "finished" 3 campaigns. One-shots don't count! I mean something that was meant to be episodic and take a long time to unfold. (I made this a post instead of a poll because I'm interested in specifics if you have them!)
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New comment 2d ago
2 likes • 7d
Short campaigns count? If so, 2. 1.- A short campaign of my creation with 3 episodes. (Around 6 adventures in 12 sessions) 2.- “Dragons of Stormwreck Isle (for new players).
Post pictures of your TTRPG collection
...and justify why you have it, if you dare haha. I moved recently and gave away or donated about 70% of my books, including the hard copies I had of the Game Master’s books. I kept only the essentials for games I'm actively running (from left to right) - Ideas notebook for all campaigns, mostly for plotting arcs and world building ideas - Core rules for 5e - I get asked to run this from time to time, usually in person, and I don't really know the rules very well so I keep my copies around. They're first printings and in really bad shape - Tomb of Annihilation for 5e - my next big published module campaign that I am running, probably next year - I am working on a 13th Age conversion for it - 13th Age core rules and some extras - my favorite fantasy game and the Bestiary in particular has some fantastic monster ideas in it - My collection of vintage and modern Conan comics, mostly used as bookends but occasionally for ideas - A few books on writing and storytelling generally - I STRONGLY recommend Lajos Egri's "The Art of Dramatic Writing" if you haven't read it yet Post a picture of your shelf! (PS. It is easy if you have the Skool app on your phone)
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New comment 12d ago
Post pictures of your TTRPG collection
1 like • 12d
My collection is growing slowly, a few adventures but focusing on the proactive mode of game I want to make it bigger by only getting Settings.
1 like • 12d
Along with a bunch of things I use when I run the games, maps, dice, a time out chair for naught dice and the “chest of treasure” whenever my players level up they get a DnD sticker as prize.
Story Seeds
So a few of your were part of either the playtest of my World Building or you have seen me talk about it. A big thing I am working on on the first public test document that I should have out early next year is story seeds. Little jumping off points that can be used indivually or mixed together to help groups think of the kind of story they want to tell together. Anyone want to contribute an idea? I would credit anyone that adds to the post in the publication even if you idea gets cut.
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New comment 13d ago
2 likes • 13d
Looking forward to it!
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Alberto Ortiz
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38points to level up
@alberto-ortiz-8405
Spanish speaker DM from Mexico!

Active 15h ago
Joined Oct 24, 2024
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