Special Powers for Players
Hey everyone! I'm running my first real campaign and on my second session. I had the idea to (later) give my players some sort of special power due to the way the story's unfolding. I was hoping to do something based on wild magic since these powers come from a godlike sorcerer (like giving them a one time use of a wild magic surge specific to each character) but I'm honestly not sure what to do. This might be a bit ambitious of me for my first game too haha.
Any ideas from you all? And have you ever done something like this before? I'm open to just about anything long as I can make it fit.
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Scott Acker
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Special Powers for Players
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