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Owned by Jonah

Game Master's Laboratory

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Game Masters teaching and learning how to run better tabletop role-playing games. One day we hope this group will host the best games in the world!

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81 contributions to Game Master's Laboratory
Story Seeds
So a few of your were part of either the playtest of my World Building or you have seen me talk about it. A big thing I am working on on the first public test document that I should have out early next year is story seeds. Little jumping off points that can be used indivually or mixed together to help groups think of the kind of story they want to tell together. Anyone want to contribute an idea? I would credit anyone that adds to the post in the publication even if you idea gets cut.
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New comment 22h ago
3 likes • 1d
@Briggs Schneider It seems like you've taken some inspiration from popular fiction here and I am ALWAYS in favor of that. I often turn to 80s action movies for this... - A group of isolated explorers is cut off from the rest of the world via a natural disaster and must deal with a shapeshifting infiltrator in their midst - A group of mercenaries/adventurers is being stalked through hostile terrain by a technologically overwhelming foe - The bad guys have taken over an important building full of hostages, but don't count on the heroes being inside and taking rescue into their own hands
Savage Worlds: Bikini Bottom
Just ran my first session of Savage Worlds , as an open ended one shot. Two of my normal players couldn't make it, so I offer to run the a game for the other two. It was between Savage Worlds, The Wild Sea, and Traveler, since they were all on the unplayed shelf. They chose Savage Worlds, set in a distant future and one player asked for it to be a heist. I asked them if they wanted to steal "something magical, high technology, sometime of cultural significance like art or historical document, or just straight cash/gold?" The other player suggested... The Krabby Part Recipe. One deep freeze to the future, and a Patty Raid later, and they found that the Computer that can send them back will need another 742 years to complete the calculations needed to do so. So now we are set up for them to go quest for parts, and power to speed that number up. I've been looking for a Generic Setting RPG that I feel inspired to run and I think I may have found to in SWADE.
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New comment 22h ago
1 like • 1d
This title extremely got my attention haha. My impression of SW is that it was more suited for fantasy games, right? I had plans a few years ago to run a Stone Age low magic adventure game and I chose Savage Worlds for that. But I know that it also has a Wild West setting, right? So it's generic enough for Spongebob?
Tying it Together
Jonah and I have been talking a lot about strategies for wrapping up campaigns. Folks have talked about it once or twice here in the lab, but I'm curious about strategies people have used for ending a long-running campaign----how did you prep? Were there things you felt you needed to leave out? What was the highlight? Were there things you didn't cover in-game, but addressed in different ways?
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New comment 22h ago
1 like • 1d
@Briggs Schneider So this was something you used to tie up loose ends, basically? Stuff that the normal "conclusion" didn't cover or resolve?
Open Q&A CANCELED tonight
Hey everyone, in observance of elections in the US (and the media coverage that some of us like to sit and watch on the big day), we will be canceling our weekly call tonight - see you next week to talk about your games! (Sorry for the late notice, I forgot to mention it last week!)
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Question about Goals.
Hola Masters! I’m still working on the very first proactive campaign and I have a question maybe you can all help me? When a player sets a goal, let’s say a short one. And the step/steps he is going to take to complete it, is it always right? Example: My players sets the goal of killing the Kobold King, asking around he is told by an NPC that it is hidden in this cavern. May the NPC been lying? Is it better that the players fulfill their goals using exactly the steps they came up with to do so? All advice will be appreciated! Gracias!
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New comment 10d ago
2 likes • 10d
In this specific example, I would just have the Kobold King be in the cave. No need to complicate it - let the party's ideas and crazy plans work. That's not to say it would be easy - you can throw a bunch of obstacles and traps and combats in their way. But I think the obstacles they should face to complete their goals should be fun to overcome and not frustrating, and I think a lying NPC in this case would just feel frustrating.
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Jonah Fishel
5
270points to level up
@jonah-fishel-3792
Building a space for GMs to teach and learn how to run better games. Authors of "The Game Master's Handbook of Proactive Role-Playing".

Active 1d ago
Joined Aug 6, 2024
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