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Game Master's Laboratory

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27 contributions to Game Master's Laboratory
Moving away from Hasbro
Myself and my group are moving away from the 5th edition and will not be buying the D&D next rule set. The repeated and perplexing decisions from Hasbro are alienating myself and my players. Since the OGL scandal Hasbro just seems to be lurching from mistake to mistake. Is anyone else experiencing ... disappointment with Hasbro and moving away from their products? For me it's almost a blessing in disguise as it's reuniting me with the more story / freeform role-playing games. Which is why I'm playing games like Black hack, White hack, Nimble, Shadowdark, and Old School Essentials.
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New comment 1d ago
0 likes • 11d
@Allison Entecott I think everything Hasbro is currently doing is expressly to prevent that from happening. Even the OGL was marketing for D&D. When the OGL was first introduced and Ryan Dancey was barnstorming to get other game companies and game designers to start publishing under OGL. The OGL meant all the indie creators could make content that lead to D&D sales. And if Fate was published under OGL that would open a path for indie studios to publish for Fate and then also for D&D, leading to more sales for D&D. Ryan is a great guy but I never left a meeting about the OGL with happy feelings about the future. Man, I am particularly old and cynical tonight. 🫤
0 likes • 1d
@Paul Rohrer especially if i am demoing a game at the neighborhood game store. "That wraps up the session. I'm glad you enjoyed it. But you can't buy it here, you have to go home, go online, and order the pdf." When i used to demo World of Warcraft TCG they sent me hundreds of boosters to give away and discount codes for the hosting store so the players could buy starter kits for 15% off at the store withoutnthe store losing money on the sale. I haven't seen anything even close to this from anyone except Evil Hat - and thier program was US only.
How do you like your RPG books to be released?
So as I glance at my shelf I notice that aside from my first system ever (DND 3.5) I have almost exclusively gravitated to games that you can get off the ground with single book. Rather than players guide, a DMSs guide and a monster manual, I would rather a heavy tome like you get with Stars Without Number or Lancer, a novel sized rpg, or a even a little Zine. I got Rifts at Gencon in 2023, mostly because the guy in the booth seemed real cool, but also for the promise that all the old splat books work with this new editions (which payed off since I have been traveling to different old media stores and have been able to find at least three older splats for under 10 dollars). If you were to pick up 5 new rpgs over the next year or two, what release format would be best for you?
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New comment 1d ago
1 like • 1d
I like the all-in-one format with the assumption that it fits comfortably in one book. D&D and the 3-books-one-system clones are too big for one tome to be comfortably used. I also like smaller/simpler systems so the one book format makes sense. I started to make the change after the compleat book of [insert the splat] books from TSR. It's interesting considering this question at different times - I had dozens of splat books for D&D 1-2-3 and 3 nearly complete sets of Rolemaster (I/II, RMSS, RMFRP). My pysical size prefernce has also changed. I used to prefer the letter/A4 size books but I now prefer the junior/A5 size books. I never really played justifiers back in the day because I found the junior sized rulebooks awkward to use - but now it is the size of game I prefer.
0 likes • 1d
While typing my original response I had a deep thought. My preference has changed from lots of books to one book. Is my current preference because I have those multi-book systems under my belt. Plus decades of play experience to pull from that I prefer in my new systems to skip the details on rules and concentrate on the settings and story. I know longer want 3 different combat and initiative rule systems, pages of racial bonuses, 30 different magic rings, etc. My secondary question on this topic: Do new players tend to prefer lots of books becuase they lack knowledge and confidence to make it up at the table?
Running games based on IPs
I used to be really nervous to run RPGs based on IPs. I hate being Um, Actually'd (dispite loving the show), but this year I ran some games of the Star Trek 2D20 RPG, and this week I ran Buffy the Vampire Slayer and I realized if you give your players enough agency, they keep it on track , and you can just have fun as the dm. I feel like you just need to latch onto a theme that is accurate and a trope or two and you are off! What is an RPG high concept you have been scared to run?
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New comment 5d ago
0 likes • 6d
@Briggs Schneider Its only a few chapters past Bomabdil
1 like • 5d
@Matthew Gushta if you can find them there are some excellent source books from the Rolemaster I/II era. I think Christopher Tolkien was involved in some of the books. Creatures of Middle Earth plus Lords of Middle Earth Vol I, II, and II are great references to the Middle Earth setting. They are all long out of print.
Story Games
Is anyone interested or already familiar with games like Apocalypse World or derivations from it (Powered by the Apocalypse/PbtA)? I come from a background of more traditional TTRPGs but in the last few years I’ve shifted over to these sorts of systems and games, for various reasons. I also like what games like Fate were trying to do, although for my taste, the mechanics and systems of Fate feel like they still come first. Whereas “Story” or “Narrative-focused” games seem to emphasize the importance of the shared fiction and the characters over the “game” aspects of play. I think they’re a natural fit for groups who prefer more proactive campaigns, but I wondered how other people here feel? I mean, it seems like Forged in the Dark (a la Blades) was a big impetus for the epiphany toward more proactive campaign structures, and FitD games are often considered related if not in the same bucket as PbtA. OSR games are adjacent and related but these are kind of different.
Poll
8 members have voted
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New comment 6d ago
Story Games
0 likes • 6d
@Tim Oltjenbruns No, but... Its the balance between rules and rulings. The crunchier the rules the more players and GMs rely on the rules to say what is allowed and what isn't instead of going with rulings during the session. Plus the crunchier the rules the more likely there is a rule for it, or your ruling with break one of the existing rules. For a long time Fudge and Rolemaster were my favourite systems - because both let you play any character you could dream up. But each system did it in very different ways. Right now I am playing in a 5e campaign and running OSE. And while I am reading White Hack, Nimble, and Shadowdark - the contrast on how to do the same thing in each system is fascinating.
1 like • 6d
@Matthew Gushta Yes - and when you play D&D many players and GMs expect it to follow that formula. So much that people write books about how to implement changing those expectations at the table.
Advice on running a Western
We just had our session 0 where we decided on the game we wanted, and it sounds like a D&D Western is where we are headed. I guess the Dark Tower series was the inspiration for one of the players. I am curious if anyone has any advice on running a western or if they have done so and what the take aways were.
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New comment 3d ago
3 likes • 8d
Throw away ammo tracking and make running out a story driven rather than equipment driven occurrence. Use timers for dramatic events, like in 6 rounds the calvalry arrives, in 4 rounds the chandalier falls crushing the player piano, or in 2 rounds a stampede runs through the corral Careful use of bullet time. Even in the middle of combat - it all slows down and there is that stare down with the rolling tumbleweeds and all. And I agree with @Tim Oltjenbruns combat and damage in westerns tends to be nothing or fatal with little in between.
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Shane K
4
83points to level up
@shane-k-6055
software tester, designer and developer, UX geek, online and tabletop game player, father, nerd and husband

Active 1d ago
Joined Aug 11, 2024
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