a Multiverse setting, and goals
Hi friends! I was hoping for some advice. In my head, I’ve collected a lot of “settings” some of which are mired in very complicated or just terrible game mechanics. Some were just so niche that I knew I would never gather enough interested people to play (and now are super obscure). So I’ve always wanted some way of bridging them together (also, I like the anachronistic juxtapositions, and potential fun “advantages” characters might have in gathering abilities and things from different realities, à la Time Bandits). I guess a more traditional reference for D&D fans is Planescape? I think the downside to this kind of meta-setting framework, though, is a kind of “analysis paralysis” that happens when someone is presented with what is ostensibly limitless options (I would like to give Players a choice of reality to base their character). The other side of this is goal setting, though. I keep wondering, now that I have lots of Indie TTRPGs that are easily hacked, do I just explore each universe separately, maybe stringing them together thinly, suggesting they’re all set in the same shared multiverse (which ironically seems a bit cliché now in a world that has an MCU, etc.).