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Game Master's Laboratory

Public • 142 • Free

15 contributions to Game Master's Laboratory
a Multiverse setting, and goals
Hi friends! I was hoping for some advice. In my head, I’ve collected a lot of “settings” some of which are mired in very complicated or just terrible game mechanics. Some were just so niche that I knew I would never gather enough interested people to play (and now are super obscure). So I’ve always wanted some way of bridging them together (also, I like the anachronistic juxtapositions, and potential fun “advantages” characters might have in gathering abilities and things from different realities, à la Time Bandits). I guess a more traditional reference for D&D fans is Planescape? I think the downside to this kind of meta-setting framework, though, is a kind of “analysis paralysis” that happens when someone is presented with what is ostensibly limitless options (I would like to give Players a choice of reality to base their character). The other side of this is goal setting, though. I keep wondering, now that I have lots of Indie TTRPGs that are easily hacked, do I just explore each universe separately, maybe stringing them together thinly, suggesting they’re all set in the same shared multiverse (which ironically seems a bit cliché now in a world that has an MCU, etc.).
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New comment Oct '24
1 like • Oct '24
@Jon Jones that sounds like a great way to plan this. Discuss with the players what their goals are and determine where they are from if not from the same place in the multiverse. Then determine why they are together. I like how Daggerheart creates connections between players. It allows the players to world build. Once you have that I would flush out a little of where they were from for backstory, where they are currently at, then build a bit of where they are going. I would try not to build too much lore so that you don’t get overwhelmed and just add more as needed as the story and sessions unfold. Using published products can help a lot as you can just use that and not have to deal with building your multiverse from scratch.
1 like • Oct '24
@Jon Jones best of luck with your campaign. Sounds fun. And thanks for sharing the Between the Skies link. I need to check that out.
Most influential Sci-Fi/Fantasy books for your style
I am running something next week that is just ripped straight from the pages of Dune Messiah (pro GM tip literally no one will notice if you do this). It got me thinking: What are the books you've read (I'm thinking Sci-Fi/Fantasy but I guess anything) that you feel have had the biggest influence on the way your games run? For example: I wouldn't say they're my favorites, but the old REH Conan pulp stories have had an outsized impact on how I run games. I love the mystery of the wilderness and the idea that magic is ancient and dangerous, and I love that the action is usually driven forward because Conan is trying to steal something or kill someone, and not because the action finds him and he gets wrapped up in it. What comes to mind when you think about SF/F books and the way you play and run your games?
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New comment Nov '24
2 likes • Oct '24
The books that has most influenced my game style varies as many have given me inspiration over the years. The Hobbit and LOTR books and Fafhrd and the Gray Mouser (Fritz Leiber) books were some of the first books and had a huge influence of me wanting to homebrew my own fantasy world for my players. I loved Gord the Rogue Greyhawk Adventures books, and R.A. Salvatore books when Drizzt was first introduced to the world. These got me more into those campaign worlds of TSR and provided more ideas to bring to my games. Not necessarily books but I used patiently wait each month for the next issue of Dragon Magazine and devour their content and find ways to incorporate that into my games.
What rule from what RPG do you use at every game?
If you've been around you probably have seen me talk about the wild amount of games that I have played. I am wondering what rule or tool did you steal from an RPG that you use or want to use going forward? I played Bunkers and Badassses this year and I love the badass moves. For a more cinematic game, you can let players completely break action economy once per session, and you just give it a particularly high dc to do so. Other players can kick in their use to lower the DC if the fictional positioning supports it. For example you can do multiple actions in the same Action but need to balance not only the difficultly to generate the DC but also how many actions it would normally take.
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New comment Oct '24
0 likes • Sep '24
@Nick Thompson I love this. I like to do this as well. It builds unity and the players come up with way more interesting ways on how the party came together.
1 like • Oct '24
I will use zone based combat and ultimate dungeon terrain at times for my 5e games as it speeds up combat quite a bit.
Setting the Tone
I've been finding a lot of playlists online recently to use in my game after 6+ years of using the same few, and it got me thinking about what I use to set the mood at the table. I don't usually mess with lights, so everyone can read their character sheets easily, but sometimes if there's a big session going on, I'll make a little prop or play a sound bite. I pretty much always play music these days---I've found it actually keeps my players more focused on the game, and less likely to chatter about something else and get sidetracked. What about you guys? I know a few people on here make really, really cool battlemap aides like terrain and minis. Is there anything else you've used to great effect? Or just a cool story where something worked out really well?
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New comment Oct '24
1 like • Oct '24
I use one of those led torch lightbulbs when playing Shadowdark which I turn off when the torch timer runs out.
System for Planescape
I've been sitting on the AD&D Planescape books for awhile and haven't found a decent system to run it in. Does anyone here have recommendations? I know D&D 5e releasesed their update for Planescape but I feel it removes much of the weird (plus those books cost an arm and a leg these days). I've considered 13th Age as the Icon system and character creation elements fit the setting really well, but does come with a lot of upfront labour writing of writing up a document of new Icons.
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New comment Sep '24
0 likes • Sep '24
I run the old Planescape in 5e as I love talking like a tout and sending my clueless primes I mean PCs to walk the streets of Sigil with all the cagers. The new stuff is okay but the original material is magic! It has worked for our group well.
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Dan Green
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43points to level up
@dan-green-5213
GM and player. Lover of 5e, Shadowdark, DCC, Daggerheart and any RPG that gets friends together.

Active 7d ago
Joined Aug 9, 2024
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