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Game Master's Laboratory

Public • 127 • Free

5 contributions to Game Master's Laboratory
Your first non-D&D system
What was the first system you played (or ran) that wasn't DnD? (The purpose of this post is to give people a few ideas of games they could try if they are going to skip D&D 5e 2024. It isn't for D&D bashing - that's how nearly all of us started!) For me it was GURPS. We wanted to run a Halloween game about shapeshifters infiltrating our friend group and DnD 3.5 didn't fit the bill. In hindsight, it was way over engineered and not the right system for the game. Should have gone with something simple and freefrom (next year I ran the same thing with RISUS).
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New comment Sep 25
3 likes • Sep 19
Vampire: The Masquerade was also my first non-D&D game. I remember borrowing the green book with the rose on it from my friend. My vampire was a Tremere, and it has been so long since I played (2000-2001) that I no longer remember what that means 🤣 I have thought about picking up the new rule book, or just tracking down a used copy. There’s little chance of me finding a group to play with, so it would likely be for purely nostalgic reasons. As far as running, Call of Cthulhu was my first, and I love that game/system. I have become a bit of a hoarder of other systems that I haven’t had a chance to run: Fate(along with the special dice and tokens), Dread, Mothership, Blades... I have more desire to play these games than I have actual means/connections. It’s a lot of fun learning about them, though.
Moving away from Hasbro
Myself and my group are moving away from the 5th edition and will not be buying the D&D next rule set. The repeated and perplexing decisions from Hasbro are alienating myself and my players. Since the OGL scandal Hasbro just seems to be lurching from mistake to mistake. Is anyone else experiencing ... disappointment with Hasbro and moving away from their products? For me it's almost a blessing in disguise as it's reuniting me with the more story / freeform role-playing games. Which is why I'm playing games like Black hack, White hack, Nimble, Shadowdark, and Old School Essentials.
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New comment Oct 18
3 likes • Sep 7
We are living in a golden age of indie RPGs, so thankfully it is easier to support companies we vibe with than it ever has been. It's a shame there aren't more options for stumbling across these systems in the wild. I hope I live to see the day when it would be just as easy to stumble across "Shadowdark" or "The Between" in Barnes and Noble or Target as it is for any of the D&D expansions and novelty merch. Until then, I'm very lucky to live in a city with an admirable collective of indie game shops.
0 likes • Sep 16
@Shane K Agreed. DriveThruRPG and itch.io have done a lot to help with accessibility issues, but having access to a PDF isn't the same as a physical copy.
Playing GMless
I’d love to hear your experiences and advice… my group has recently started playing GMless and I’d like to get the other players to take more control of the narrative and mechanics. We’ve been gaming together off and on for 35 years, starting with AD&D2e and playing a PbtA hack more regularly over the last 10 years. I’ve been the forever DM but moved into a facilitator role in the past year, trying to play and avoid burn out. My group is great about being flexible and creative, but they don’t take the reins. I still need to prompt and manage the rules. One thought is for everyone to take specific responsibilities for aspects of the world or rules or roles, but I think that would need greater codification of when to do X. What tips or tricks do you have for running GMless or even sharing/alternating GM duties?
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New comment Sep 16
1 like • Sep 16
I like your thoughts on delegating responsibilities for specific things. I don't know your group, but my best guess is maybe they still don't feel comfortable in taking charge of the game - or at least sharing an active role in the process. Something that may be helpful is getting everyone used to the idea by having a few sessions where you have a "revolving" GM. One person leads for a short time(say, 15-20 minutes), then passes all the responsibility to another. Another idea: Have some kind of oracle like Mythic. Unfortunately with this, you may have the same issue you are currently having, where one person takes the lead on calling for checks and rolls. In my opinion, you are a bit ahead of the game with having some mashup of PBtA in your house rules. From what I've seen on actual plays, these games do a lot to encourage a collaborative experience. Chances are, you are probably going to have to make peace with someone being in a moderator role - at least for a little while. Maybe after a few sessions of a "musical chairs" style of DMing, your group could switch to one person leading each session. After awhile, maybe it will become easier for your group to share responsibility.
Favorite Genres to play?
I've done horror themes, political intrigue themes and traditional old school fantasy themes. I'm curious what people here enjoy playing? Noir, Low Magic, High Magic, Mystery, Horror, Apocalyptic, Sci-Fi, Western, Historical, etc. Tell me what you enjoy.
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New comment Sep 7
2 likes • Sep 7
I love mystery, horror, and generally weird/surreal settings for my game. I love some gothic horror, maybe a bit of a sweet spot between horror and fantasy.
Solo Roleplaying
I posted this over on the clientclub group just before we moved over to Skool. This is a copy/paste job - Sorry if it's not acceptable to repost this way, and feel free to delete it if reposts like this aren't acceptable: Has anyone used an oracle like Mythic to "practice" GMing or warm up before presenting a campaign to your group? If so, have you found any benefits from using them? Most of the "solo" campaigns I have tried are more "Choose Your Own Adventure" with extra customizability than a true TTRPG experience. However, solo game systems like "Thousand Year Old Vampire" seem to get my creative juices flowing in ways traditional brainstorming doesn't. Do you find any benefit from using solo systems as a GM warmup? Why or why not?
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New comment Sep 7
2 likes • Aug 11
Thanks for the replies! I'll have to check out Scarlet Heroes @Jonah Fishel . I'm not familiar with that one. The Choose Your Own Adventure modules definitely have their place - Chaosium's solo adventures are pretty fun and helped me understand the mechanics of Call of Cthulhu when I was first learning the system. They're not particularly stimulating as far as finding inspiration for your own games, though. I do agree that collaborative brainstorming has a lot of value. I'll have to check out the writing prompts!
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Paul Rohrer
2
5points to level up
@paul-rohrer-7560
Relatively new GM looking to connect for inspiration and advice!

Active 12d ago
Joined Aug 10, 2024
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