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Game Master's Laboratory

Public • 120 • Free

60 contributions to Game Master's Laboratory
Introduction
Hello, my name is Jonathan. I’m from Denmark and relatively new to both being a player and a Game Master and I'm hooked. I’ve been a Game Master for my 11-year-old son and a couple of his friends for about a year. I’ve also been playing in a group with other adults for a year, where we take turns being the Game Master, and now it’s my turn. In both groups, we use D&D 5e. In this context, I’ve become very interested in proactive role-playing and think it makes a lot of sense to give the players more responsibility for the story. That’s why I’m here—to exchange ideas and seek advice. We’ve just had our Session 0, where we created character goals, and all the players are on board and excited for the next part of the adventure. Now I’ve started preparing factions, NPC goals, and the first possible encounters. I'm considering using proactive role-playing for my son's group as well. I might modify it a bit so they can engage with it. Does anyone else have experience using it with children? Looking forward to being part of this forum. And thank you for a great book and introduction to proactive role-playing.
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New comment 1m ago
0 likes • 1m
I agree, and think it’s a great excuse to let young people come up with their own solutions. “How can we get everyone’s goals to line up, like they did for [insert favorite movie here].”
Last Prep Night is tonight
Hey everyone, due to changing schedules (and Tristan running like four games a week), we are discontinuing our Wednesday night Prep Night... ...and we will instead be holding an Open Q&A on Tuesday evenings (EST). The last one we did was a lot of fun - people game out, workshopped their goals, posed questions to the group, etc. So the calendar for next week will reflect that. Hope to see you there - come hang and talk about your games and plan new ones!
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New comment 29d ago
2 likes • 29d
Maybe someday soon my whole Tuesday game can crash Q&A night!
Outsourcing scheduling to the players
Can y’all workshop some verbiage with me? I recently started a new job, and it’s been hard to know when I have game days off; it’s also hard to have the energy to stir the scheduling pot, and I’m feeling like the only one promoting good communication and pursuing the next game date. I’m a firm believer that scheduling shouldn’t be forced onto the GM, and I need someone else to pick it up. What are some ways y’all would couch a request of, “Hey, can y’all work with each other on the next game date while I don’t have the energy so this thing doesn’t die?”
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New comment Oct 21
1 like • Oct 21
Thanks, everyone. Here’s where I landed, based on feedback from y’all and some of the ‘Booters from the Fear the Boot Discord. “Hey, y’all! My new job is still settling, and still pretty tough to navigate the schedule. I want to make sure we keep the dream alive, so can someone do me a favor and spearhead scheduling the game dates for a while? I can be ready to run the game, and if y’all can take over figuring out when we can do it, that would be a huge help.” Happy to hear edits.
Trawler- A Game Masters Laboratory system
So who is ready to turn a bit in a game? @Jay George , @James Willetts , @Tristan Fishel ? Someone joked about a Brindlewood Bay based game , which is totally possible with their "carved by Brindlewood Bay" license. Brindlewood Bay has investigor abilities, so who are some famous fisherman? Ahab, Quint from Jaws, Jeremy Wade from River monsters?
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New comment Oct 21
2 likes • Oct 20
I like these! Here are some more… Steve Zissou, Obed Marsh, Santiago (Old Man and the Sea), Hannah Barron, Billy Tyne Jr. and Bobby Shatford, Bubba Blue… Anyone in the Disney universe? There’s got to be. I also think every fisher move should come with some kind of hubris, as expressed in almost all obsessed fisherfolk of lore.
What rule from what RPG do you use at every game?
If you've been around you probably have seen me talk about the wild amount of games that I have played. I am wondering what rule or tool did you steal from an RPG that you use or want to use going forward? I played Bunkers and Badassses this year and I love the badass moves. For a more cinematic game, you can let players completely break action economy once per session, and you just give it a particularly high dc to do so. Other players can kick in their use to lower the DC if the fictional positioning supports it. For example you can do multiple actions in the same Action but need to balance not only the difficultly to generate the DC but also how many actions it would normally take.
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New comment Oct 19
1 like • Oct 18
This seems like the best place to talk about the Agenda cards in the Alien RPG. Before I read The GM’s Handbook of PARP (Are we abbreviating it as TGMHBOPARP"?), I really loved the Agenda cards and wanted to incorporate those into the other games that I ran. At certain points in the story, Agendas change, and extra XP is awarded to PCs who fulfill their Agenda. They're pretty pre-packaged in the modules. I haven't read the core rulebook, yet, so I don't know if it elaborates on creating your own Agendas. I think Tristan and Jonah's lovely book that brought us all here is that elaboration. 😁
1 like • Oct 18
@Tristan Fishel : Ha! “TIG-ma-BO-PARP”
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James Willetts
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7points to level up
@james-willetts-2216
Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

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Joined Aug 10, 2024
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