Activity
Mon
Wed
Fri
Sun
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
What is this?
Less
More

Memberships

Game Master's Laboratory

Public • 127 • Free

7 contributions to Game Master's Laboratory
My next one off. Please let me know what you think.
A bunker, deep under the agency. Cha-chak goes the slide projector, illuminating blurry photos and the cigar smoke. "As you all know 40 years ago magic appeared in the world. The agency has finally tracked the source to-" cha-chak "This being." Cha-chak " who we have reason to believe is from ...somewhere else. From the record of mysterious deaths we've pieced together that he.. or it?.. has been body hopping " Cha-chak Cha-chak Cha-chak, morgue photos, burned cars, and one unfortunate camel - " through the ranks of this small but increasingly dangerous nation. Extremely recluse of late, our wire tapping indicates it will be meeting with the king and the princess " - a picture from her social media - " and that's your window to enter the creature's inner sanctum and plant listening devices. Priority is the office in the north west corner, but any other rooms will earn you bonuses."
0
4
New comment 3d ago
0 likes • 25d
i'm thinking the first thing they'll ask is about the bugging devices. black matchboxes with a lens and a power switch. one side is adhesive. other rooms are the the living room (center), the bedroom (ne), and the kitchen (sw). the larder (west) is boring. the room to the east has only the mirror-mirror-on-the-wall. I'm thinking it's a spherical room and when you stand inside it, it feels like you're in the Raven Queen's crystal ball. you're, like, 10cm tall in her world but from your perspective it's like she's this colossus...and then she notices you, leans right in and is like "Well hello there, sugar. Who ah YOU?" And it's about this moment the Creature returns at the front gate with the princess. My hope is that they'll use dispell magic on the creature, he'll beat their asses, and then just as he starts to gloat discovers that the princess has been live streaming the whole thing and the gig is up. if they fight the guy head on, same thing. I could even TPK and make it work. if they sneak past both congratulations, perfect score, here are you bonuses, secret footage reveals the creature's identity etc etc. If they somehow sneak past the Creature or subdue it then they have to deal with the princess. She'll be surprised at first. Maybe she mistakes the PCs for servants. That could be some fun RP when they're players pretending to be PCs pretending to be servants so they can sneak out of the house... if they knock out the princess the Creature could return from the dead for round 2 if there's time. otherwise they escape, footage reveals etc etc.
0 likes • 3d
There's always a way! 5e variant. I got a lot of buy in by having each player describe their custom listening device. Here's the Dark Elf's stat: Noble Chaotic Neutral Drow Sorcerer (Level 11) Name: Zelyndra Vhaelor Sorcerous Origin: Shadow Magic Ability Scores - Strength: 8 (-1) - Dexterity: 16 (+3) - Constitution: 14 (+2) - Intelligence: 12 (+1) - Wisdom: 10 (+0) - Charisma: 18 (+4) (+2 from Drow race bonus) Proficiencies - Saving Throws: Constitution, Charisma - Skills: Arcana, Deception, Insight, Persuasion - Tools: None Features Racial Traits (Drow) - Darkvision: 120 ft. - Fey Ancestry: Advantage on saving throws against being charmed; immune to magical sleep. - Sunlight Sensitivity: Disadvantage on attack rolls and Perception checks in direct sunlight. - Drow Magic:At will: Dancing Lights1/day each: Faerie Fire, Darkness Sorcerer Class Features - Spellcasting: Charisma-based. - Font of Magic: 11 sorcery points. - Metamagic:Twinned Spell: Target a second creature with the same spell.Quickened Spell: Cast a spell as a bonus action. - Shadow Magic Features:Eyes of the Dark: Darkvision improves to 120 ft.; cast Darkness using 2 sorcery points. - Strength of the Grave: When reduced to 0 HP, make a DC 5 + damage taken Charisma saving throw to drop to 1 HP instead. (1/long rest) - Hound of Ill Omen: Spend 3 sorcery points to summon a spectral hound to harry your foes. Spells Known Cantrips: Chill Touch, Dancing Lights, Minor Illusion, Prestidigitation, Fire Bolt Spells (11 Known): - 1st Level (4 slots): Shield, Mage Armor - 2nd Level (3 slots): Mirror Image, Misty Step - 3rd Level (3 slots): Counterspell, Fly - 4th Level (3 slots): Greater Invisibility, Phantasmal Killer - 5th Level (2 slots): Wall of Force, Dominate Person - Weapons: light crossbow, dagger - Armor: None (using Mage Armor) - Other Gear: arcane focus
Tell me about a time your heros and villains had to work together
My nephew is 11 and his school lunch dnd group has a "hole wizard". I'm pretty sure he can make bags of hole-ding, has a home with no door, and could remove your appendix without leaving a scar. pretty great stuff. But I got to thinking what if Mr. wizard was forced to use his magic in unscrupulous ways? then he'd have to ask the heros for help. SO I'd like to hear about unlikely times your heros and villains had to temporarily band together for a common cause.
1
3
New comment 18h ago
How many campaigns have you played in/run that actually finished?
That is, how many TTRPG campaigns that you were a part of reached a conclusion where you'd say the fiction of the game was finished? Story told, done, complete, etc? Instead of fizzling out (due to scheduling conflicts, loss of interest, moving on to a new game, etc). I'm trying to figure out if my experience is typical or not. I've played in or run 20+ campaigns since I got into TTRPGs about 20 years ago, but I've only ever "finished" 3 campaigns. One-shots don't count! I mean something that was meant to be episodic and take a long time to unfold. (I made this a post instead of a poll because I'm interested in specifics if you have them!)
5
38
New comment 25d ago
2 likes • 30d
Even if I killed the entire party they have backup characters waiting in the wings. It's hard to end a campaign and even harder to stick the landing.
0 likes • 25d
@Jonah Fishel we get together regularly. my problem is i ran out of story to tell and didn't recognize it in time to be like "and that's a wrap!" it had a boss fight and action and all the good stuff. I should have hit it and quit.
Most influential Sci-Fi/Fantasy books for your style
I am running something next week that is just ripped straight from the pages of Dune Messiah (pro GM tip literally no one will notice if you do this). It got me thinking: What are the books you've read (I'm thinking Sci-Fi/Fantasy but I guess anything) that you feel have had the biggest influence on the way your games run? For example: I wouldn't say they're my favorites, but the old REH Conan pulp stories have had an outsized impact on how I run games. I love the mystery of the wilderness and the idea that magic is ancient and dangerous, and I love that the action is usually driven forward because Conan is trying to steal something or kill someone, and not because the action finds him and he gets wrapped up in it. What comes to mind when you think about SF/F books and the way you play and run your games?
4
12
New comment 29d ago
3 likes • Oct 10
https://www.goodreads.com/book/show/250361.Souls_in_the_Great_Machine
Exploring a villain based on the sunk cost fallacy
The idea: players are hired to run a line of wire, strung on poles, from a monastery to a distant town along their route. They'll be paid ten gold for every km they cover, and a 500g bonus if they get there within a reasonable time frame. Frank the Overseer is sent with them as the monk's representative. As they travel the money they stand to make rises higher and higher, but Frank's demands become ever more bold - whatever it takes to get the wire done on time. Think of the train track being laid in Once Upon A Time In The West. So at some point the players have to ask themselves, "do we do bad things to finish the job, or do we walk and lose it all?" Along the way there could be townsfolk that welcome them, homesteaders that refuse to let the line through (uh oh), animal dangers, engineering puzzles, and all the while the villain of the piece is travelling *under their protection*. What say you?
1
6
New comment Sep 14
0 likes • Sep 9
Did you miss the part about how their goals, under pressure, ratchet up and it creates conflict?
1-7 of 7
Dan Royer
2
7points to level up
@dan-royer-1538
http://marginallyclever.com/ Playing since 20018, DM since 2023

Active 3d ago
Joined Aug 9, 2024
powered by