While my players have been focusing on the "plot" (their goals), I have been focusing on improving the narrative of many common components. For combat, I am collecting a number of tools for my GM screen. Using much inspiration from Them's FIghtin' Words, I came up with 8 descriptive senses for combat:
Hear
Smell
Taste
Armor (visual)
Motion (visual)
Nasty (evokes multiple core senses)
Touch
Pain (touch)
Having a hard time with smell and taste for physical weapons/damge, though!