8 Senses of Combat
While my players have been focusing on the "plot" (their goals), I have been focusing on improving the narrative of many common components. For combat, I am collecting a number of tools for my GM screen. Using much inspiration from Them's FIghtin' Words, I came up with 8 descriptive senses for combat:
  • Hear
  • Smell
  • Taste
  • Armor (visual)
  • Motion (visual)
  • Nasty (evokes multiple core senses)
  • Touch
  • Pain (touch)
Having a hard time with smell and taste for physical weapons/damge, though!
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Tim Oltjenbruns
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8 Senses of Combat
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