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CG Python Academy (Free)

Public • 69 • Free

4 contributions to CG Python Academy (Free)
Introduction
Hey , my name is john Kiarie from Kenya , i do 3d modeling and now am learning 3d character animation . I joined this space to understand python so that i can be able to expand my way of doing 3d beyond the average way .Thanks for this opportunity i feel awesome and exicted !
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New comment 11d ago
0 likes • 11d
Welcome Aboard🙂
Rigging controls on GUI?(mostly facial)
Good afternoon everyone, Could anybody provide a detailed explanation of programming a GUI in Blender for facial rigging controls, taking inspiration from Maya’s advanced facial rigging systems, such as the Moana Maui rig? Specifically, I aim to develop an interface that accommodates stylized and realistic characters, ensuring intuitive manipulation of complex facial expressions. Insights into balancing animator-friendly controls and technical precision would be greatly appreciated. (Inspired by Maya rigging, and "CG Python's" video of "Rigging Gui".)
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New comment 11d ago
Rigging controls on GUI?(mostly facial)
0 likes • 13d
@Victor Stepanov Sorry for the delay, i want it to be on the panel, y'know like this(Roblox Studio shows a great example of what I am aiming for, click the photo to zoom in.)
0 likes • 12d
@Victor Stepanov Oh, alright, the best thing I can do is draw out a new panel for the rigging "plugin", thanks for cooperating.
Creating connections between groups in shader editor
Hi everyone! I wanted to share something I found out, I don’t know if it’s actually a well known thing or not, but it took me a few days to find this out. If you want to create connections between node groups in the shader editor you actually need to check the names of the input and output node, so you have to go inside the groups and select one of these two nodes, then in the sidebar you go on the “node” tab and from there you change the name of the node in “*group name* input” (or output). This fixed the issue for me, and now I am able to change the connection between nodes with an enum property in a UI panel. If you need the code to make this enum change connections thing let me know and I will share it. Have a good day :)
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New comment 18d ago
0 likes • 18d
Great tip! Renaming input/output nodes in shader groups helps manage connections dynamically, especially when using an enum property in a UI panel. Sharing your code could be super helpful for others automating shaders. Have a great day! 😊
Is there a way to make a render engine in blender?
I’m interested in understanding the process involved, such as whether Blender supports custom render engine integration and what tools or programming knowledge are required to accomplish this. For example, would I need to learn Python, C++, or other languages to develop a render engine that works seamlessly with Blender's interface? Additionally, how would I integrate features like shaders, lighting models, or advanced rendering techniques into my custom engine? Any guidance on where to start, useful resources, or relevant documentation would be greatly appreciated. (Inspiration for this is Pixar's Renderman, cycles, and many advanced render engines)
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New comment 27d ago
Is there a way to make a render engine in blender?
1 like • 27d
@Aaqil Ilyas Alright, thanks for contributing.🙂
1 like • 27d
@Victor Stepanov Oh wow, thats a lot of info, Thanks!
1-4 of 4
Femi Iwalaiye
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13points to level up
@femi-iwalaiye-9966
Hi, I'm just trying to get better at blender

Active 5d ago
Joined Nov 30, 2024
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