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CG Python Academy (Free)

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2 contributions to CG Python Academy (Free)
Creating connections between groups in shader editor
Hi everyone! I wanted to share something I found out, I don’t know if it’s actually a well known thing or not, but it took me a few days to find this out. If you want to create connections between node groups in the shader editor you actually need to check the names of the input and output node, so you have to go inside the groups and select one of these two nodes, then in the sidebar you go on the “node” tab and from there you change the name of the node in “*group name* input” (or output). This fixed the issue for me, and now I am able to change the connection between nodes with an enum property in a UI panel. If you need the code to make this enum change connections thing let me know and I will share it. Have a good day :)
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New comment 18d ago
👋 Hi, I'm Francesco!
Hi, I'm Francesco, I'm 24, I'm from Italy and I work as a graphic designer since 2022. I have been working with blender for 6 years now and I am approaching the python coding just now, so I really am a beginner. 3 things that I like to do for fun are: - Sculpting and modeling objects and characters in blender - Going out for walks in nature (especially if there's river around) - Playing any type of game, board game, video game... 3 things that I expect to get from the community are: - Informations about python and advices to support my journey - Stay updated on news relating to the world of programming in blender - Share thoughts and stimuli with people who have the same interests as me Nice to meet you!
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New comment 19d ago
👋 Hi, I'm Francesco!
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Francesco Tateo
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14points to level up
@francesco-tateo-9917
24 years old graphic designer, deeply in love with blender and 3D in general. Taking a peek into game development and coding in the last months

Active 2d ago
Joined Dec 6, 2024
Italy
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