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Rotation Constraints
Does someone have an Idea? I`m developing a VR simulator that uses a robot arm, I need to restraint the axis of movements aroud those red bolts. I'm stuck with the IK rigging. I've tried a few different things, but I can't get it to work right. I managed to limit the joint movement with the multi-aim constraint, but as soon as I add the two-bone or multi-chain constraints, it overrides the multi-aim. Any idea how I can fix this or get them to work together?
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New comment Nov 18
Rotation Constraints
What do you guys play?
What do you guys currently play in your free time? Any indie hidden gems that are a must play or a blockbuster AAA game that should not be missed on? Let’s hear what you’re playing!
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New comment Nov 17
What do you guys play?
What is your biggest challenge when working on your game❓
Hey everyone, I want to improve the experience withing this community for you and would like to know: What is your biggest challenge when working on your game❓ Your feedback will help me better structure this community to meet your needs. For example: - I don't know how to improve my game (because I lack of xyz skill). - I feel unmotivated to work on my game (because of struggle, stress...). - I procrastinate on important tasks (because I don't know what to improve in my game). - ... (It doesn't matter if the struggle could be solved in a free or paid community so feel free to write any big or small problems down.) Thank you! 🎮 ❤️Ben
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New comment Aug 7
⌛ Devlogs + personal journey insights ⌛
Hey everyone, it's me, Ben! 👋 I need your opinion for a minute! 🕒 I've added a new category called Devlog where everyone can share their game's progress. 🎮 Each game will have its own thread (home), where updates can be posted in the comments, and other members can give feedback and comments too! 💬 I love making games but I'm also all about staying curious, and constantly improving myself. Therefor I'm about to start a journey on social media where I'll document everything from when I studied games, went indie, and worked in all kind of companies, with all it's emotional ups and downs. I'll also share personal insights and my development towards becoming a better person every day. 🌱 Now, here's where I need your input! 🗣️ Would you be interested in sharing your personal journey too (only if you want to and feel comfortable doing it) alongside your gamedev updates? Or should we keep it strictly about game projects? Personally, I think we should stay focused on the main topic - gamedev! But I also encourage sharing personal journeys on your game's devlog if you'd like to. What do you think? I'm curious! Let me know in the comments. 🎮 ❤️Ben
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8 members have voted
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New comment Aug 6
⌛ Devlogs + personal journey insights ⌛
3D Sculpting opinion
If you had to leave Zbrush, which sculpting program would you choose?🧐
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New comment Aug 6
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🎮Game Dev Journey🚀
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