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๐ŸŽฎGame Dev Journey๐Ÿš€

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8 contributions to ๐ŸŽฎGame Dev Journey๐Ÿš€
#2 ๐Ÿ”ด Community Hangout this Sunday ๐Ÿ‘€
Hey guys I thought we could have another community meetup on Sunday to get to know each other and share how's everyone's game dev going. You can find it in the Calendar: Click ๐Ÿ”ด
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New comment 1d ago
#2 ๐Ÿ”ด Community Hangout this Sunday ๐Ÿ‘€
2 likes โ€ข 2d
Great idea. I like the idea of an informal hangout much better than, say, Q&A sessions where you're feeling less entitled to join if you don't have any questions. But I won't add another entry to my schedule until this Christmas madness is over ๐Ÿ˜…
๐ŸŽฎ DEVLOG: Beneath The Order ๐ŸŽฎ
Genre: #ActionAdventure Description: Beneath The Order is a gripping VR adventure set in a dystopian world where players join a hidden resistance to uncover the truth behind an oppressive society. It's a story-driven single player experience built by a solo developer (that's me!) and currently targeting Meta Quest 3 exclusively. ๐Ÿ‘จ๐Ÿผโ€๐Ÿ’ป Devlogs: ๐Ÿ‘จ๐Ÿผโ€๐Ÿ’ป DEVLOG 01: Beneath The Order | 13/08/2024 | Spawn Points And Light Probes DEVLOG 02: Beneath The Order | 02/09/2024 | August Wrap Up DEVLOG 03: Beneath The Order | 17/09/2024 | Game Intro Procession ๐Ÿ”— Homepage: ๐Ÿ”— https://beneaththeorder.com/
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New comment 3d ago
1 like โ€ข Sep 17
DEVLOG 03: Beneath The Order | 17/09/2024 | Game Intro Procession Over the last couple of days, I mulled over the game intro. The player is being escorted to a ceremony, along with their brother, as they're both due for implantation of a "radiation protection device". In their community of the so-called "Subsumed", this occasion marks their transition from teenagers to young adults and mine workers. Let's just say this implantation isn't going as planned and this marks the beginning of the game, but that's not the topic of this devlog. The challenge was to guide the player through a cutscene, but an active one, where they can take part, at least in a limited manner. Over in the VR Creator Club community we discussed several approaches and eventually I decided to try a sedan which is being carried through the scene. This turned out to be quite a challenge! I started naively implementing several approaches to position and steer the carriers: first, having one lead object and several follower objects which try to maintain their relative position to the leader. Then, independent NavMeshAgents, still trying to maintain their formation. Things turned out to be too cumbersome in the long run, because for good results, I would have to split their path into many subsegments instead just telling them all "go to the target at the other end of the scene". Also, my narrow alleys didn't really allow me to implement NPCs constantly encircling the player. Getting rid of NavMeshAgents meant looking for alternatives. I even tried flocking behavior with all the steps from Boid's algorithm but that was like breaking a fly on a wheel. Without NavMeshAgents, I also had to ensure that members of the group stayed grounded. I started with gravity, then went for the sledgehammer approach and simply tucked everyone to their raycast-down position. When I finally got a working solution for the formation problems, I had to ensure the carriers work properly: one in front, one behind, hands on the sedan handles, navigating through super tight alleys. They had to move steep stairs up, turn on very tight corners, and the sedan should tilt correctly and somewhat realistically. Sorry for everyone usually playing on high comfort level or with vertigo โ€“ the current stage of my implementation really isn't for you!
1 like โ€ข 8d
@Ben Biedrawa Hey, thanks for taking the time to record a video and commenting, it was humbling to see you speaking about my game! I didn't catch all of it, though, since the YouTube sound was sometimes a bit too loud. I think you mentioned that the characters look too cute for the game world? Currently I'm working with what I have, i.e. Synty Studios art packs, and I'll use their Sidekicks characters soon for special NPCs, but everything else is beyond what I'm capable to do. I neither have talent nor patience for 3D modeling. Some things are currently hindering me from investing much time, but one of the bigger issues is also quite an important one: I'm starting a new company! Those who read the blog know that I started the game out of a semi-unemployed situation (having to shut down my own business after 14 years since I failed to generate new revenue) and I wanted to take it slow and focus just on the game while making plans for my next career moves. Seems like fate didn't want to leave me hanging for too long: I met someone in a similar situation who was open to start something together, then asked my old co-founder to join, and now we're three guys starting something new. It's also VR and also very close to gamedev, so it's ticking some boxes. This is all pretty much in "stealth mode" right now, so I can't tell more yet. But here's the twist: it's Unreal Engine. Unitys licensing conditions are simply hostile for any business which has consulting/service parts included, so we couldn't use Unity. This was a bit of a learning curve, but I'm getting there. Unity's most recent public license drama (someone on Reddit got his license revoked) makes me doubt I still want to use it, and I'm tempted to migrate my game to UE5, too...
๐Ÿฆ‘ DEVLOG: SQUIDS ๐Ÿฆ‘ Release 31.12.24
Hey guys โœŒ๏ธI decided to keep myself accountable to release Squids latest at the end of the year! I will start a corresponding devlog here soon ๐Ÿ˜Ž๐Ÿ”ฅ
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New comment Nov 11
1 like โ€ข Nov 11
How is it going, @Ben Biedrawa
โŒ› DEVLOG POST TEMPLATE โŒ›
Hey everyone! Thank you for participating in the last poll! ๐ŸŽ‰ Based on the poll from the thread: Devlogs + personal journey insights I made a first template for our Devlogs where we can share our progress, fails and wins working on our games! Feel free to use it. Feedback and ideas are welcome! ๐ŸŽฎ [Post Headline] ๐ŸŽฎ DEVLOG 01: Title | Date | any extra info like a title #Genre | #Genre | #Genre | #Genre Game summary as one sentence ๐Ÿ“œ [First Post] ๐Ÿ“œ Summary: Quick overview of the week's highlights. You can also add any media like a document, screenshots, GIFs, soundfile or a link to e.g. a youtube video or your blogpost on an external site. (optional to keep track: ) ๐Ÿ‘จ๐Ÿผโ€๐Ÿ’ป Devlogs: ๐Ÿ‘จ๐Ÿผโ€๐Ÿ’ป Link 1 Link 2 Link 3 Link 4 ๐Ÿ•น๏ธ 1. Introduction ๐Ÿ•น๏ธ Title: Catchy and descriptive. Date: Date of the update. Summary: Overview how your week was, or the game week's highlights ๐Ÿ†• 2. What's New? ๐Ÿ†• Features, Changes, Bugs and in general Updates: Updates Name & Description Screenshots/GIFs showing the feature. Development Process: Challenges and solutions. Gameplay Improvements: Change Description / Fixes Reasoning: Why the change was made and or how. Before & After Comparisons ๐Ÿ’ข 3. Current Focus ๐Ÿ’ข Ongoing Development: What youโ€™re working on. Challenges: Current hurdles and planned solutions. Next Steps: Whatโ€™s coming next and your upcoming tasks for the next week. Teasers: Sneak peeks of upcoming content. ๐Ÿป 4. Community Feedback ๐Ÿป Feedback Summary: Key feedback received. Incorporations: Feedback that influenced changes. Questions for the Community ๐Ÿšฉ 5. Closing ๐Ÿšฉ Thank You: Appreciate your support. Call to Action: follow, wishlist, watch youtube link _ ๐Ÿ”Ž You an find examples of my own collaboration projects here: ๐Ÿ”Ž DEVLOG: CarGame with @Dominik Schwรคger & @Dennis Elgert
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New comment 3d ago
โŒ› DEVLOG POST TEMPLATE โŒ›
1 like โ€ข Aug 14
Great and exhaustive template! This is turning into real work!!!111 ๐Ÿ˜‚ I started posting my own devlogs in sync with the blog posts I publish on the game page. From that perspective I think it's important to acknowledge that the games homepage remains the main medium, but I would be super excited to get some discussions rolling on here.
๐Ÿ’ก FEEDBACK & SUGGESTIONS ๐Ÿ’ก
In this post you are encouraged to write any feedback about our community, what goes well, what doesn't, what you dis/like as well as ideas how to make it a better place overall for all of us! ๐ŸŽฎ Ben
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New comment Aug 13
๐Ÿ’ก FEEDBACK & SUGGESTIONS ๐Ÿ’ก
3 likes โ€ข Aug 11
As the group's topic is improvement and preparation for release, progress updates and feedback seems to be essential, but the discussion on devlogs and personal journey insights seems stalled, leaving the members in a state of uncertainty: "how am I supposed to post now?" I suggest to close the vote and make a decision on how to move forward.
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Matthias Gall
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40points to level up
@matthias-gall-1174
Software engineer turned entrepreneur, building my own portfolio of small bets. Building a VR game, Beneath The Order: https://beneaththeorder.com

Active 9h ago
Joined Jul 30, 2024
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