Does someone have an Idea? I`m developing a VR simulator that uses a robot arm, I need to restraint the axis of movements aroud those red bolts. I'm stuck with the IK rigging. I've tried a few different things, but I can't get it to work right. I managed to limit the joint movement with the multi-aim constraint, but as soon as I add the two-bone or multi-chain constraints, it overrides the multi-aim. Any idea how I can fix this or get them to work together?