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🎮Game Dev Journey🚀

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2 contributions to 🎮Game Dev Journey🚀
Rotation Constraints
Does someone have an Idea? I`m developing a VR simulator that uses a robot arm, I need to restraint the axis of movements aroud those red bolts. I'm stuck with the IK rigging. I've tried a few different things, but I can't get it to work right. I managed to limit the joint movement with the multi-aim constraint, but as soon as I add the two-bone or multi-chain constraints, it overrides the multi-aim. Any idea how I can fix this or get them to work together?
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New comment Nov 18
Rotation Constraints
1 like • Oct 24
Thanks so much for this, I tried clamps, but they were override by inverse kinematics, I`m working using rigidbodies, it looks that might work, but not as precise as inverse kinematics, and also it will require more processing, I`m considering buying an asset with this feature ready, called IK constructor
0 likes • Nov 18
Hey @Ben Biedrawa , No I didn't I even bought the asset Hybrid IK, but it didn't work it, I found this pdf about IK and the equations used to solve the same problem https://www.kamarianakis.eu/publication/2024-srs-cgi/VR_Isle_Academy.pdf , they used articulation bodies and then created an IK based on some equations that they shared. I understood that the problem might not be simple, so I'm currently using just the two jaws of the grasper as floating hands, skipping the problem, later I might try solve this again
🎉 WELCOME! [Please introduce yourself in the comments] 🎉
Awesome to have you here! 🙏 Feel free to introduce youself below 😺 and your game 🎮 you work on. Let's get things rolling: 🔥 I'm Ben, a GameDev with 14+ years of experience. I have a Game Design M.A. and have worked as a solo indie developer, in a small team with Meta, and now at a VR games company. My goal is to make better games than Nintendo and create lasting value through games. I aim to grow holistically with like-minded people in all areas of life.
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New comment 3d ago
🎉 WELCOME! [Please introduce yourself in the comments] 🎉
1 like • Oct 20
@Greg Squire Nice job Greg, interest concept, I'm considering doing a Devlog after watching yours.
1 like • Oct 20
@Ben Biedrawa Thanks, I'm just considering that right now, great suggestion.
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Hygor Buss
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@hygor-buss-6301
I’m a urologist exploring game development. Balancing surgery and game dev, plus being a dad of two cute babies Any tips are welcome!

Active 4d ago
Joined Oct 20, 2024
Brazil
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