Winning with the Power of Friendship
As penultimate battle of the campaign begins, the party forms to create a Megazord consisting of a owl bear torso, fire giant legs, arms made from the body of a dracolitch complete with its head as a biting hand, and behold eye stocks in place of a head.
After countless 5e fights with normal mechanics, they agree to a new mechanic for the fight. Each round is a defensive action against the other mech, followed by a offensive action.
I would describe what the hostile mech would try to do with them, and then I would turn to a player, and ask them a trivia question. The trivia, is a question not about the campaign or the characters, but the players themselves. If they get it right the they avoid the attack or prevent the maneuver, and if wrong it lands. Then I turn to another player and they narrate their mechs attempted action, and if they answer the question correctly it lands, and if not I describe how it fails.
Fails contribute to a clock, and each time that clock fills up, that is a resource the BBEG gets in the final fight that immediately follows this one.
The older player who is about 5 years older than the rest of the party, was quite nervous that he was going to out himself as the player least connected to the group, but when I shuffled the questions and called on him first I pulled, "what's my favorite mecha Anime" for him and as he give the correct answer of "Gurren Lagann" he was elated and it set the tone for a fun fight with just the right level of tension.
I've tried some wacky ideas in the campaign over the last year, and I was excited to see that the this one land well, as a palate cleanser, before the fight multi-enemy final fight.
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Briggs Schneider
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Winning with the Power of Friendship
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