I have a TTRPG combat design rolling around in my head that echoes a magic the gathering EDH or Commander game. I love the feeling of having combat tricks that can be used on different player's turns.
I think it would be really fun to have a TTRPG where players have a turn where they can do abilities and actions that take a little longer but for things that can be done quickly can added to the turn stack which resolves like mtg.
This means players can thwart or enhance what they want to have happen and have more control over what's happening when it's not their turn.
I hate when players check out of the game when it's not their turn.
Increasing engagement and cooperation like this I think would crush the scene tbh.
If I wanted to publish this should I make my own TTRPG or adapt it to ones that already exist?