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New to Consystent Creatives? Introduce yourself!
Are You a new member of the community? Here's a simple template to help You introduce yourself to other members: 1. First name/Nickname 2. Your specialty (programming, marketing, art, etc.) 3. Your goal as a game developer 4. The last game you beat // I'll start. My name is Daniel. You can call me Dan, Danny, Daniel; I have no preference. I design games. I also program in 5 languages (C#, HTML, CSS, JavaScript, Python) My goal is to help post-graduate game developers make 1 new game in Unity every month. The last game I played was Mega Man Legends 2 Comment down below. You might just find your next teammate :)
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New comment Sep 30
New to Consystent Creatives? Introduce yourself!
Do you prefer Freelancers or Agency for your Games?
I was really curious about what business owners choose? I mean both have their own pros and cons! But I would still like to know everyone's opinion on this! Please choose the option and let me know in the comments why! Thanks!
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1 member has voted
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Exclusive Access to my Game
For the last two months I've been solo developing a game in Unity. It's called 𝗠𝗲𝘀𝘀𝗮𝗴𝗲 𝗼𝗻 𝘁𝗵𝗲 𝗥𝗼𝗰𝗸𝘀, a typing game where you must send 'sober' text messages while you drink at a bar. The game is almost done, but to play it in it's early stages (and while it's free), you can find it here. PASSWORD: misclick
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Exclusive Access to my Game
I led a team for a game jam. We placed in the top 30%
It's been a while. Here's what I've been up to. I led a development team of 6 for Manisha Wannibe's "Do You WANNA Jam?!" We ranked 46th out of 153 submissions. Here's a general overview + how I managed it. // My team consisted of the following: - 1 Designer - 1 Programmer - 2 Musicians (1 SFX + 1 Soundtracks) - 2 Artists (1 Environments + 1 Characters) Together we developed "Eyes on the Inside" // The jam theme was "INSIDE OUT!" On the first 2 days I facilitated brainstorm sessions. We generated 50+ ideas relating to the theme until we found one: Breaking out of prison. Our game's concept: "Play as both an Asylum patient and a security guard helping the patient escape" // I didn't encourage crunch. We were to meet each day for at least 3 hours only. Overall, we worked as a team for ~21 hours throughout the Jam's duration. // Takeaway #1: Scope Our game had 5 levels to do the following: - Teach the player how to control the patient/cameras - Establish a connection to the theme through gameplay - Challenge the player // Takeaway #2: What the game did well - The game teaches the player through level design and UI - The player controls 1 character on the 'inside' of the Asylum, and 1 on the 'outside' - The characters are symbiotic to one another. i.e. the player must use both // Takeaway #3: What the game didn't do well - 70% of our players stated they wanted to see more use of the camera. All it did was move and felt like an inconvenience. - The game wasn't challenging to players. // Takeaway #4: Opportunities for next game - For teams with gaps in timezones, it's important to plan the schedule ahead of time. That way I can pinpoint more opportunities for us to work together. // You can play "Eyes on the Inside" FREE on web browser Stay Consystent!
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New comment Aug 22
I led a team for a game jam. We placed in the top 30%
Has anyone done a 1on1 mentorship?
I’ve been looking for ways to improve my game development skills, and I’m really interested in 1on1 mentorships. If you’ve done one, was it worth it? How much did you spend and how much should I be willing to spend?
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New comment Aug 1
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Consystent Creatives
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