I led a team for a game jam. We placed in the top 30%
It's been a while. Here's what I've been up to. I led a development team of 6 for Manisha Wannibe's "Do You WANNA Jam?!" We ranked 46th out of 153 submissions. Here's a general overview + how I managed it. // My team consisted of the following: - 1 Designer - 1 Programmer - 2 Musicians (1 SFX + 1 Soundtracks) - 2 Artists (1 Environments + 1 Characters) Together we developed "Eyes on the Inside" // The jam theme was "INSIDE OUT!" On the first 2 days I facilitated brainstorm sessions. We generated 50+ ideas relating to the theme until we found one: Breaking out of prison. Our game's concept: "Play as both an Asylum patient and a security guard helping the patient escape" // I didn't encourage crunch. We were to meet each day for at least 3 hours only. Overall, we worked as a team for ~21 hours throughout the Jam's duration. // Takeaway #1: Scope Our game had 5 levels to do the following: - Teach the player how to control the patient/cameras - Establish a connection to the theme through gameplay - Challenge the player // Takeaway #2: What the game did well - The game teaches the player through level design and UI - The player controls 1 character on the 'inside' of the Asylum, and 1 on the 'outside' - The characters are symbiotic to one another. i.e. the player must use both // Takeaway #3: What the game didn't do well - 70% of our players stated they wanted to see more use of the camera. All it did was move and felt like an inconvenience. - The game wasn't challenging to players. // Takeaway #4: Opportunities for next game - For teams with gaps in timezones, it's important to plan the schedule ahead of time. That way I can pinpoint more opportunities for us to work together. // You can play "Eyes on the Inside" FREE on web browser Stay Consystent!