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Do you prefer Freelancers or Agency for your Games?
I was really curious about what business owners choose? I mean both have their own pros and cons! But I would still like to know everyone's opinion on this! Please choose the option and let me know in the comments why! Thanks!
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1 member has voted
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Has anyone done a 1on1 mentorship?
I’ve been looking for ways to improve my game development skills, and I’m really interested in 1on1 mentorships. If you’ve done one, was it worth it? How much did you spend and how much should I be willing to spend?
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New comment Aug 1
Solo or Teams?
When you make a new game, do you prefer to work alone or in a team?
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6 members have voted
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(print) hello world!
Hi everyone! Great to join this group- shout out to Daniel for putting everything together. Looking forward to hanging out with everyone!
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New comment Jul 8
(print) hello world!
Group Update - Consystent Creatives
I've been brainstorming what I want this community about, and I realize I want it to be a community for game developers. Not just any game developers, though. This will be a community for post-graduate game developers who didn't land a job right out of college but want to get back to making games. Many teenagers enroll for a four-year degree; they graduate, but they don't get accepted for a job in the industry they studied for. I myself am two years out of university, but I didn't get a job in games right after graduation. I began to ask questions like, "Was the degree worth it?" or "How will I get the experience I need to make better games?" Even after graduating I continued to struggle with common problems when trying to make a new game on my own, like over-scoping, crunching, and trying to make a 'dream game'. Projects were started, but they were never finished. It wasn't until I entered my first game jam that I discovered a workflow to stay consistent with creating new games from start-to-finish. Since then I've released two games, both made within a month each: Star Sweepers and Chihuahua Champ I'd like for this to be a space where others can get back to doing what they love: creating games. To embody this philosophy of staying consistent as a developer, I've decided to name this community 'Consystent Creatives' Welcome.
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Group Update - Consystent Creatives
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Consystent Creatives
skool.com/daniel-narvaezs-group-9942
A free community to help part-time game developers spend at least 2 hours a day working on games
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