It's been a while. Here's what I've been up to.
We ranked 46th out of 153 submissions.
Here's a general overview + how I managed it.
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My team consisted of the following:
- 1 Designer
- 1 Programmer
- 2 Musicians (1 SFX + 1 Soundtracks)
- 2 Artists (1 Environments + 1 Characters)
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The jam theme was "INSIDE OUT!"
On the first 2 days I facilitated brainstorm sessions.
We generated 50+ ideas relating to the theme until we found one: Breaking out of prison.
Our game's concept: "Play as both an Asylum patient and a security guard helping the patient escape"
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I didn't encourage crunch.
We were to meet each day for at least 3 hours only.
Overall, we worked as a team for ~21 hours throughout the Jam's duration.
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Takeaway #1: Scope
Our game had 5 levels to do the following:
- Teach the player how to control the patient/cameras
- Establish a connection to the theme through gameplay
- Challenge the player
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Takeaway #2: What the game did well
- The game teaches the player through level design and UI
- The player controls 1 character on the 'inside' of the Asylum, and 1 on the 'outside'
- The characters are symbiotic to one another. i.e. the player must use both
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Takeaway #3: What the game didn't do well
- 70% of our players stated they wanted to see more use of the camera. All it did was move and felt like an inconvenience.
- The game wasn't challenging to players.
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Takeaway #4: Opportunities for next game
- For teams with gaps in timezones, it's important to plan the schedule ahead of time. That way I can pinpoint more opportunities for us to work together.
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Stay Consystent!