I've been tinkering with Jawset Postshot ( https://www.jawset.com/ ) for a month or two and thought I'd share. Postshot uses Structure From Motion, Neural Response Field (NeRF), and Gaussian splats to create 3 dimensional models through which you can send Virtual Cameras through. It is being developed by Jascha Wetzel in Munich, Germany and is being shared (for now) as beta code. It's Discord is a melting pot of Photogrammetry folks, Game Developers, professionals and tinkers. The program itself is compatible with other, similar, software & folks are sharing multiprogram workflows that make my head spin. LOL. I was led to this program by the developer of Lifecast Volurama ( https://lifecastvr.com/ )..but that will have to be a separate post. In a nutshell, you take a series of videos or overlapping photos while circling around your subject and it fairly quickly converts these into a model. The first image below, for example, is the GUI from a self portrait model showing me surrounded by a series of pyramid graphics indicating the location of the images used to create the model (of me). The source video from which this model was created was taken on my back deck, but I deleted all of the surrounding "splats" so I am isolated in black. Below my image is the timeline for a virtual camera. In this example I am creating an "orbit" video where the camera moves in a circle around me. I actually create two videos---left and right---which I combine in the Vegas video editor to create a 3D video. Postshot cannot create 3D videos directly so I have an excel spreadsheet where I calculate the position and motion of the left and right virtual cameras. I set up a 360 frame clip and create Keyframes at frames 0, 1, 5, 45, 90, 135, 180, 225, 270, 315, 355, 359, and 360---i.e. every 45 degrees around the circle plus extra keyframes at 1, 5, 355, and 359 to help Postshot's smoothing algorithm fill in the rest of the arc. The right side of the image shows where the x,y,z location and rotation of the virtual camera is specified for each keyframe.