I wrote this as a blog post that has images and tutorials on certain things (you can read that here https://entreresource.com/skool-tips/) but here is the summary so you don't have to jump over there if you don't want. #๐ญ ๐๐ฎ๐๐ฒ ๐จ๐ป๐น๐ผ๐ฐ๐ธ๐ ๐ฎ๐ ๐๐๐ฒ๐ฟ๐ ๐๐ฒ๐๐ฒ๐น (๐๐๐ ๐๐๐ฝ๐ฒ๐ฐ๐ถ๐ฎ๐น๐น๐ ๐๐ฒ๐๐ฒ๐น ๐ฒ) If you don't plan on having unlocks, you really aren't getting most of the benefits of Skool. Seriously, the unlocks are the heart of the program. The gamification is what drives engagement. More engagement leads to a better community. Engaged members see better results, which leads to word of mouth marketing for you which means, you guessed it, more sales and less churn! I mention level 6 specifically here because that is the level that requires above average, consistent engagement. However, it's also realistically obtainable. The best thing you can do is have unlocks at each level eventually. I'd start at level 6 though and make it something that is genuinely awesome and then do the others after. #๐ฎ ๐จ๐ป๐น๐ผ๐ฐ๐ธ๐ ๐๐ผ๐ป'๐ ๐ก๐ฒ๐ฒ๐ฑ ๐๐ผ ๐๐ฒ ๐๐ผ๐๐ฟ๐๐ฒ๐\ Don't let the words "Classroom" or "course" fool you. Unlocks don't need to be courses. They just need to be delivered in the same style as a course. They will always appear in the classroom area, but they can be things like access to events (in-person or cyber) or downloadables (PDFs, eBooks, Worksheets, etc). For my unlocks, I have courses, bonus videos and useful spreadsheets. They include a training video and a link to open and copy the spreadsheet. This is what that looks like on the inside. Get creative here, you could also offer things like free software or discounts on other things you offer. That's big "win-win" as it could drive additional sales off Skool. If you want to deliver a digital download like an ebook or cheat sheet, you'll just need to host it somewhere. If you have a wordpress website, it's very easy. You can learn how to host your files and make them downloadable for free here.