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Game Master's Laboratory

Public • 122 • Free

2 contributions to Game Master's Laboratory
Special Powers for Players
Hey everyone! I'm running my first real campaign and on my second session. I had the idea to (later) give my players some sort of special power due to the way the story's unfolding. I was hoping to do something based on wild magic since these powers come from a godlike sorcerer (like giving them a one time use of a wild magic surge specific to each character) but I'm honestly not sure what to do. This might be a bit ambitious of me for my first game too haha. Any ideas from you all? And have you ever done something like this before? I'm open to just about anything long as I can make it fit.
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New comment 8d ago
2 likes • 8d
Kult Divinity Lost has a concept of becoming "awakened" like in The Matrix. Characters begin to learn about something they have experienced and how to use it or control it. I enjoyed the approach because it left some mystery and hesitation - unlike revealing what the artifact does clearly, there's a feeling of risk.
Games and Games and Games, Oh My!
This comes dangerously close to non-TTRPG related material, but Jonah is a reformed board game buff so maybe he'll let it slide this time. Every once in awhile, a session gets cancelled but most of my players can still make it---maybe the missing player's character is extra important to the session, or maybe everyone just wants a quick break, or whatever. When this happens, my group likes to play a non-TTRPG to spread our wings a little---I'm curious what everyone's favorites are! Recently, my obsession has been Grimdark Future, a free and easier-to-understand wargame inspired by Warhammer. And I still play a lot of Magic the Gathering, even if their business practices are keeping me from playing any new sets (literally! getting new decks is a major financial decision these days). In the board game sphere, I'm a really big fan of Spirit Island, Quacks of Quedlenberg, and Sidereal Confluence, some very different games that all solved the "bored when it's not my turn" problem that bothers me in plenty of others. What about you? Does your group have a hobby outside of their hobby?
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New comment 8d ago
3 likes • 8d
I recently discovered Nemesis - think Aliens as a board game. There's a good replay element to it, scales between 1 and 5 players, and be full or semi coop. There's a few explanations for it as well that really change the dynamic to the base game.
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Mark Aberdeen
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15points to level up
@mark-aberdeen-9094
General TTRPG gamer, n00b GM, D&D + Kult Divinity Lost + Mork Borg + Pirate Borg

Active 2d ago
Joined Oct 29, 2024
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