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Game Master's Laboratory

Public • 119 • Free

4 contributions to Game Master's Laboratory
GML Game Jam Survey!
Hey folks, see below for a quick poll about a potential Game Jam! We're very excited about hosting one here in the Lab, but we want to make sure there's enough interest to get a few games circulating around. Since this space is all about learning from one another, we'll probably have lots of times and spaces leading up to the games where GMs can ask one another for advice, swap ideas, and test concepts for their game. For those with no experience in game design, this can be a great shot to try something (simple or complex) and get some feedback from experienced Game Masters! There'd be discussions, time to test out the games, and prizes! Check out the poll to gauge interest here; if it's a little low, we'll revisit the idea once the lab has grown some more.
Poll
14 members have voted
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New comment 7d ago
0 likes • 8d
Hey @Benjamin Hankinson do you have a specific tool in mind? Im looking for good GM tools and would be interested in learning more about what tools are available. Cheers
Open Q&A Tonight!
Tonight at 8:30 PM EST, we'll be answering questions, discussing TTRPGs, and just hanging out! We'll see you there!
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New comment 8d ago
0 likes • 8d
I had a conflict last night and couldn’t make it. Looking forward to next week though. I’ll probably have some questions as my goal between now and then is to try and prep a pre-written one-shot. 🤞
When players are proactive but good is still reactive
Isn't it interesting that you can have a proactive player goal where "good" is still reactive? Take the following player goal from the book as an example (the book is excellent BTW so this is not a criticism at all): - "I want to free my hometown from the rule of the orc clans." This goal is: Player = Proactive Good = Reactive See that? The orcs did something bad and good is reacting to it, even though the player is the proactive one here. Or take this example: - "I want to break the curse plaguing my family line." This is also, player = proactive, good = reactive. The curse (evil) made the first move and the player is reacting to that. So, there are actually two layers of proactivity here. There is the player / GM layer, and then there is the good / evil layer. I bring this up not to say that this is a problem necessarily. The players came up with these goals, they are driving the plot forward (which is the center of proactive play). It's just to point this out: Proactive Good is sometimes rare and can be challenging to envision even in a proactive game. It made me curious to make a list of all some goals a player might have where good is actually proactively like: - Obtaining a magical artifact - Mentoring someone - Establishing a new city - Seeking out a lost person - Winning a love interest - Building a structure of some kind Perhaps it's just a philosophical consideration, but I think the thrust of the argument in the beginning of the book is a strong one. It begs is to ask the question: How can we have stories where good is truly proactive?
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New comment 22d ago
2 likes • 22d
Interesting topic @Jesse Livingston . I'm new to this "proactive" way of thinking, are you saying the Player is proactive because they've created their goal, and the goal is reactive because it fits the traditional RPG genre of good defeating evil?
Last Prep Night is tonight
Hey everyone, due to changing schedules (and Tristan running like four games a week), we are discontinuing our Wednesday night Prep Night... ...and we will instead be holding an Open Q&A on Tuesday evenings (EST). The last one we did was a lot of fun - people game out, workshopped their goals, posed questions to the group, etc. So the calendar for next week will reflect that. Hope to see you there - come hang and talk about your games and plan new ones!
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New comment 29d ago
2 likes • 29d
Oh darn. Definitely going to try to make it today. Have any of the past ones been recorded?
1-4 of 4
Jody Schofield
1
1point to level up
@jody-schofield-3320
Living the dream and DMing since the 70s

Active 1d ago
Joined Aug 9, 2024
Ottawa
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