I've been getting a lot of questions about prepublished adventures I've run, and what my favorite was, and I thought some people here might appreciate the answer. I won't spoil the plot or content, but here are the basics:
My favorite adventure ever made is easily Eyes of the Stone Thief, written by Gareth Hanrahan for 13th Age. The premise is that a giant, sentient dungeon eats places and buildings to add them to itself, but was blinded long, long ago. It can only find things it's summoned to by a cult that worships it, but it's growing stronger and seeking its eyes...
Not only is the concept amazing, it's got some of the most creative encounter design I've ever seen, a ton of interesting NPCs and factions, a dungeon that's different for everyone who plays through it, and built in hooks that connect the PCs straight into the action. I promise this isn't a pitch to buy it, I just really, really like Eyes of the Stone Thief, and have learned a lot from it for my own game design. I'm sure has some thoughts on it as well. What are your favorite adventures (as a GM or player?) What did you learn from them?