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Creative 3D Community

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2 contributions to Creative 3D Community
Help with Bell KC7-CMR Helmet Shape
Hi all, I am trying to model a Bell KC7-CMR racing helmet. I have followed both of Nikita's awesome helmet tutorials to bring the model this far, but now I am totally stuck. My problem is I cannot figure out how to recreate the triangular inset area just above the main visor screw (highlighted in pink) while smoothly joining it to the existing curvature. I've spent a week trying to figure this out (with at least 50 start over attempts), but I have made no progress and feel incredibly frustrated. Is there a better/simpler way for me to approach this helmet? Have I modelled myself into an impossible corner approaching it the way I have? Any help would be very, very much appreciated. Thanks very much.
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Help with Bell KC7-CMR Helmet Shape
Beginner Unable to Create Fillets/Chamfers
Hi everyone! I am following Nikita's amazing bike helmet tutorial, but I have a problem I need some help with. I cannot seem to add fillets or chamfers to the edges like Nikita does at 22:18 and I don't know what I am doing wrong. I've gotten errors such as "edge is not laminar". I've tried the tutorial from scratch many times but I always run into this same problem. I have attached my Plasticity file if anyone would be kind enough to take a look. My file has followed the tutorial until adding the fillets. Any help would be greatly appreciated! Thank you!
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New comment Nov '23
Beginner Unable to Create Fillets/Chamfers
1 like • Nov '23
Wow! Thank you, Nikita! It was so nice of you to take the time to make a video! I really, really appreciate it. The core concepts are slowly starting to make sense to me, one by one. I'm sure I'll have more questions as I learn. I'm following some of your tutorials because I plan to buy your Ultimate Surface Modelling Course! I can't wait! Thank you again!
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Jonathan McVeigh
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2points to level up
@jonathan-mcveigh-7376
Graphic Designer looking to transition to the world of 3D!

Active 334d ago
Joined Nov 6, 2023
Ireland
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