Activity
Mon
Wed
Fri
Sun
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
What is this?
Less
More

Memberships

TRE: Foundations

Private • 612 • Free

Fix-The-Mix™

Public • 24.6k • Free

The Reverse Engineer

Private • 1.4k • Paid

Mad Records

Private • 310 • Free

29 contributions to Fix-The-Mix™
For Engineers With Experience
If you were to go back to the beginning of your mixing/mastering journey, whats the biggest advice you would give yourself, and why?
4
63
New comment 23d ago
5 likes • Oct 20
Don't trust your ears in un-treated acoustic spaces. Working on audio in accurate listening conditions is extremely important.
1 like • Oct 21
@Steven Casale I only use headphones to check what I’ve done on the speakers. It’s very rare that I do any of the main work with headphones.
Looking for mastering
Is anyone here looking to have some new songs mastered? I'm always looking for new material to work on, but I need musicians like you all since I don't make any music myself and otherwise have nothing to do.
10
9
New comment Oct 18
1 like • Oct 17
@David Harrison pop is fine!
0 likes • Oct 18
@Claire McGreevy doesn’t much matter. What have you got?
Need assessment on a mix+master rework in-progress
Hi again, everyone! I worked on a mix+master adjustment of a 2021 track and am running into problems again, mostly of the PC performance kind, what makes committing first necessary. I wanted to ask for your opinion before I do so - if the only persisting problem is the bass side-chains or if you might think that I already kind of over-treated that track to death and/or need to adjust stuff like basses' dynamic EQs first. I spent about 5 or 6 days working on the track lately, most of the time micro-editing values and often not being able to playback properly, first because of NVIDIA driver problem, then probably by using too much heavy plugins together, I already went to maximum buffer size and closed/disabled whatever I could in Windows or in the DAW's cue channels (Analysis/Reference/2nd headphone Sonarworks) before going back into the project the last times. While micro-editing those values to get rid of that damn ugly distortion in the basses when they coincide with vocals, the overall feel of the basses changed multiple times, current version not sounding the very ideal way and maybe already being too over-processed to a lackluster extent, it's hard to say. I'm also not sure if the VocalSynth2 affected tracks (the buzzing synths) sound "attractive enough" at that moment. And those VocalSynth2 tracks and the Ozone Dynamic EQ instances on the basses are causing the most of the resource load on the system that still can be saved by bouncing the single tracks... Other than that I'd probably like at the end to add some Oxygen to the Tops, but otherwise I'm content with that master. What would you say regarding those concerns or what other comments do you have? Can you maybe even recognize the clashing regions in the frequency range that should be easily adjustable between those Basses and VOX or other sounds? Am I over-limiting maybe? I'm sorry for not having labeled the single channels properly, the legend on screenshot is: red for Kicks, yellow for Tops, brown-orange for Drum-loops and stuff like Claps, green for Basses, pink for VOX, violet/dark-pink for VocalSynth2, cyan for a Synth-loop.
0
14
New comment 19h ago
Need assessment on a mix+master rework in-progress
0 likes • Oct 17
Not a highnote user. It would help if you could provide a link to the file on another platform.
Quick Question?
Any experienced mastering engineers in here that have pushed a -6 lufs song out via DSP's? Whats the best headroom to output to avoid issues?
Poll
11 members have voted
3
56
New comment 29d ago
3 likes • Oct 13
-0.1 peak values for archival hi-res masters. -1.0 peak values for streaming services. With regard to your poll, loudness units (LUFS) don't matter.
2 likes • Oct 13
@Diode J Whether you agree or not, peak values are finite. The peaks are required to be limited at -1 dBFS per current streaming standards to allow headroom for overages in peak levels post-conversion. It's not a matter of agreeing or not. Apple established that as a requirement for their certified masters years ago. Besides LUFS has nothing to do with peaks except that together they define the crest factor. LUFS is a reading of average energy over time. No matter where the average energy level is, the peaks must always be limited to a standard. -1.0dBFS for streaming. Archival masters don't get converted for streaming platforms, so they can have peaks upwards of -0.1 or -0.2dBFS.
How master a given mix that is already -6lufs?
Title says everything. Seen a master request for a given mix that is already -6lufs. So can you master that or not? I am having a go at it and increasing the loudness, but will probably not submit it to them. Question is could/should I normalise -4db down to -10db then master? Yes the other way is to ask them to mix it lower in volume to -10. Not sure if they had any takers for the master yet. Over to the masters here ...... thoughts please 🤔
3
10
New comment Oct 13
3 likes • Oct 13
Sure you can. First turn the level down between 3 and 6 decibels, as the mix is obviously already peaking where it should and you need some headroom. Check the spectral balance and make sure it's on point. No compression. Limit only to accommodate any equalization work you do. The best way to handle this, however, is to push back on the mix and tell the mix engineer to remove the limiter.
1-10 of 29
David Brancato
4
31points to level up
@david-brancato-8263
I have been mastering for 10 years and working with room correction techniques for 2 years. Reach out if you need mastering or help tuning your room!

Active 14m ago
Joined Sep 18, 2023
Meridianville, Alabama
powered by