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Fix-The-Mix™

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19 contributions to Fix-The-Mix™
What do you use for phase correction? Multitracks with issues needed
I did a couple of times run into phase issues in my mixes, and the special offer ($70 instead of $100) mail about MAAT RSPhaseShifter interested me a bit, especially since I also recently saw videos about Neutron 5 and its new Phase module, I wanted to gather info on what alternatives are also there. I currently own FUSER, which has phase rotation option and different modes of phase auto-correction in side-chain. But FUSER is kinda a heavy-weight plugin. I am also 99% sure that I'll upgrade to Everything Bundle of iZotope again in January (did so 2 years ago) with a PayPal payment plan, so I'll own Neutron 5 soon enough. What I'd love is to get my hands on some Multitracks with different kinds of phase issues (not just allignment, Cubase can take care of that just fine, I believe). The way I see it, what can be done with RSPhaseShifter, could also be done with putting either Neutron 5 Phase or maybe also FUSER on different bands of Waves StudioRack, also stuff like mid-side splitting could be done there. As for side-chains in StudioRack, I will have to look on it specifically as well, didn't yet try that. I produce almost exclusively with samples and VSTs, having only really rarely recorded my voice and some SFX with a mono mic before, but I also want to learn to be able to mix and master recorded stuff with different issues and learn what kinds of problems can be fixed with some tinkering and what kinds are "fatal". I already got trial versions of Neutron 5 and RSPhaseShifter installed and only have a week left on Neutron. I tinkered around on a track I lately was working on again ("the possessor") the day before yesterday , as at least one of sub-tracks was problematic, but i think that its problem cannot be fixed by those means (a slight improvement only), I rather need to go back to the pre-bounce production phase. And the phase issues I had in my own projects before were usually of layered kicks and basses kinds, where I see FUSER as the preferred way, having used it a couple of times for it.
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Need assessment on a mix+master rework in-progress
Hi again, everyone! I worked on a mix+master adjustment of a 2021 track and am running into problems again, mostly of the PC performance kind, what makes committing first necessary. I wanted to ask for your opinion before I do so - if the only persisting problem is the bass side-chains or if you might think that I already kind of over-treated that track to death and/or need to adjust stuff like basses' dynamic EQs first. I spent about 5 or 6 days working on the track lately, most of the time micro-editing values and often not being able to playback properly, first because of NVIDIA driver problem, then probably by using too much heavy plugins together, I already went to maximum buffer size and closed/disabled whatever I could in Windows or in the DAW's cue channels (Analysis/Reference/2nd headphone Sonarworks) before going back into the project the last times. While micro-editing those values to get rid of that damn ugly distortion in the basses when they coincide with vocals, the overall feel of the basses changed multiple times, current version not sounding the very ideal way and maybe already being too over-processed to a lackluster extent, it's hard to say. I'm also not sure if the VocalSynth2 affected tracks (the buzzing synths) sound "attractive enough" at that moment. And those VocalSynth2 tracks and the Ozone Dynamic EQ instances on the basses are causing the most of the resource load on the system that still can be saved by bouncing the single tracks... Other than that I'd probably like at the end to add some Oxygen to the Tops, but otherwise I'm content with that master. What would you say regarding those concerns or what other comments do you have? Can you maybe even recognize the clashing regions in the frequency range that should be easily adjustable between those Basses and VOX or other sounds? Am I over-limiting maybe? I'm sorry for not having labeled the single channels properly, the legend on screenshot is: red for Kicks, yellow for Tops, brown-orange for Drum-loops and stuff like Claps, green for Basses, pink for VOX, violet/dark-pink for VocalSynth2, cyan for a Synth-loop.
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New comment 9h ago
Need assessment on a mix+master rework in-progress
1 like • 17d
@John Rowley : Yes, I can clearly hear the distorted mud again at this point of time. As well as seeing more room for improvement, most already mentioned, but also, e.g., every time I listen critically, I wanna make the congas more present and airy again. The new PC works, but it has an incredibly loud stock AMD CPU fan that I want to exchange for the same cooler model that I had before. I'm comparing deals, considering that I also need a couple of other parts, and the last time I had problems mounting it together with my brother, I'm not sure if I dare to do the same again myself, otherwise the earliest opportunity would be the weekend. The current fan is driving me absolutely mad when the load is more than just GPU-assisted video player. I have very heavy browser profiles with lots of tabs open and every now and then I'm tyding them up, closing unnecessary stuff and bookmarking the necessary, but I'm afraid I might be talking about 10-20K tabs, many of which I'll need soon again and won't be able to find with search engines when I'd just start new sessions. Also I don't want to just Ctrl+Shift+D every window and have huge and unhandy mess that I'd also rather leave there be than it would help me in future. I need to get rid of the stupid habit of leaving most stuff open. I hope that before Friday next week I'm gonna have a silent production-ready system again and will be able to continue to mix and master. Resonic Player and also Highnote in Vivaldi now play without issues even with high CPU load, from this I draw the hope that my earlier Real-Time Audio issues were caused by a problematic CPU after all and that the playback stability situation would improve in Cubase as well.
0 likes • 9h
I made some mix and master adjustments (BTW, the idea to leave both production and mix stages as disabled tracks in the master project proved to be stupid - when disabling, I lost some group bus side-chain inputs; and had to disable all bus inserts (to save some "idle" resources) and hide those busses every time anyway). I mostly worked with existing FUSER instance on Bass group bus, changing thresholds, attack and release times, but also added SpecCraft (Soothe2 alternative) to VocalSynth2 group bus and made the bongos (if those are bongos and not congas or whatnot) a tiny bit brighter with already existing FireEQ. In the master I lowered Drums gain in Ozone Master Rebalance a tiny bit and eased the SpecCraft treshhold noticeably, while first adding two tiny bells in the bass region. The overall balance might be better and somewhat "closer to mainstream sound" now. But the main problem with distorted mud at the 2:20-2:34 mark is still a tiny bit noticeable. I think, I might rewatch the SpecCraft tutorial and/or finish reading the manual, concentraiting on side-chain and the Profiling features, and try to add it to the bass group instead of treating this area there in the master (or additional to it, since it also might have improved some drum dynamics). I'm not sure if I'm 100% satisfied with new bass sidechain timings, and overall the bass got a bit "wimpier" (and the accentuation altered), while also letting through more of the kick sound. And having relistened again with different headphones and speakers, I'm not sure anymore if the overall balance really is better, there's more "dark bass", hitting too hard on both my HD-668B (it is a bass-heavier model by Superlux, helping me to notice when I go too far into the bass region) and on my speakers, while the "brighter bass hues", which were balancing stuff better, mostly disappeared. I only used my Neumann headphones while working yesterday and days before, and it shows. Comparison is king...
A great (better IMO) alternative to Soothe2
Hey guys, I just bought it today to use in a project. It's called Three Body Technology SpecCraft. Not ever having owned or used Soothe2, I can't compare them directly, but Soothe2 always made overall sound suffer when I saw it in action. SpecCraft can rebuild some of what it takes away in a more fitting way to my ear. I found it quite intuitive to get into today. There are videos on it on YouTube on how to use it, I hope it's fine to publish links outside "plugin deals" post, but, anyway, until Nov. 1st there's an intro sale. Half of what Soothe2 costed last Black Friday. You can do almost anything with the demo except saving plugin state. And you have to download the "retail" version after you buy and uninstall the demo first, to save you from headaches I had this morning :) https://www.threebodytech.com/en/products/speccraft They told me it won't be available in Plugin Alliance family (they have 3 plugins there now, Kirchhoff being my favorite EQ).
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New comment 22d ago
1 like • 24d
@David Harrison I never used Soothe2, most times I heard it in action when Jake used it. He definitely knows what he's doing, having the end result in mind and having done stuff 1000s of times, but for my taste the Soothe2-treated sounds often got dulled down too much, pretty much killing them, and the sounds where resonance need to be tamed most are usually "the heart and soul" of my production, so I thread with more caution. But Jake and all the other guys of Mastering.com tell us all the time that we usually under-process stuff a lot "out of fear", due to lack of something close to a "complete perspective" (of what our toolbox is capable of and what is generally possible with sound processing). So am I almost always ending up "micro-programming", LOL, adjusting numbers by up to 12th decimal degree (where in the plugin only one or two digits are normally visible after the decimal point) and I never saw audio engineers doing the same in live-streams. Sometimes I'm sure that the "ABSOLUTE sweet-point equilibrium" is a couple of adjustments by a millionth or a billionth of a number away, but there are hundreds of such "equilibrium points" for the music track that can be found an easier way (using tools WAY differently and using both serial and parallel processing more) and that would work better for the end result. TL;DR: Before buying SpecCraft I was kind of sure that I won't come around buying Soothe2 this Black Friday, but I was extremely happy that SpecCraft did what was needed to be done in my opinion, for a 1/3-1/2 of Soothe2's price.
1 like • 24d
@Phil Borgesen MSpectralDynamics looks cool, but its normal price (and I can't remember seeing it on sale before) is even more expensive than Soothe2. RESO is not static, it's just way more surgical than the other tools I know, what doesn't always make it (easily) usable for a certain cause. I would use RESO, SpecCraft and bx_refinement for different purposes, actually. Stupidly enough, I also own Smooth Operator, first of the kind of such tools that I bought, but I didn't use it in a track yet; after initial tests something discouraged me from continuing to use it.
Why does Jake/Dane have the SoundID plug-in off when mixing and mastering?
Was just looking through Fix The Mix events and the How To Master Your Music 6 hour course and they have SoundID on their Stereo Output chain, but don’t have the plug-in activated. Is there a reason for this?
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New comment Jul 29
2 likes • Jul 23
@Berlin RedluX There are plugins like free reastream and some expensive stuff like Audiomovers ListenTo, which is actually lossless and multichannel, but only available on a subscription. reastream is nice, but at some point it started disappearing from my Control Room after each new start, complaining about unclean last DAW closing (some solution is always needed to "connect" stuff like OBS, Cubase audio doen't go through system audio). Then you just connect the output to Zoom or OBS I didn't yet care to find a new solution, as I didn't have to record or stream for a very long time. reastream needs the other side to be able to run VST2 effects. There was another free solution, but I forgot the name, it was VST3-only and I didn't get it to work with OBS at that moment. If you get it to work on your system with other DAWs, just put such a plugin before Sonarworks and put Sonarworks last.
1 like • Jul 23
BTW, Jake told he uses monitors only and he could be using IK Multimedia ARC hardware, they spoke of it being used in TRE now for room treatment part. And Caleb, Dane too, I think, mentioned that their headphones (Audeze LCD-X) are fine and even better untreated.
An AI work that just blew my mind yesterday...
I know, there is a "Music Links" thread there, but I wanted to start a separate thread, maybe some other people even would like to share links to their own amazing AI-generated discoveries here later. I also know that talking about "politics" and "devastating topics" is sort of discouraged here and I don't want to discuss "politics" here, please talk about the aspects of the piece itself, I warn you that the video is very dark and could appear appalling to some (but there is no graphic violence there at all). It is a Russian anti-war and anti-fascist-dictatorship piece of art, the lyrics were written by an imprisoned political art activist (I don't know anyhing about him yet) in a Russian jail. The video, music and even the voice are AI-generated by someone I can now call an "AI Artist" without laughing inside at the term. There are English subtitles, the translation is as literal as possible (though I'd translate a couple of "metric lines" a bit differently) without destroying the "flow" of listening with subs and while staying true to the original artistic style. I did now re-listen with headphones and would say that "mixing and mastering" (I'm not sure if anything was adjusted, probably pure AI-generation) are not really close to industry standard, but on my speakers I couldn't find (m)any faults in this aspect. And I know, it must be much more difficult for non-Russian-speakers to recognize that, but the voice is what blew my mind the most, I first thought that at a couple of points of time the "singing", especially in choruses, where it's feeling a tiny bit "time-warped" and auto-tuned, well, I first thought that the singer/rapper is really good, great feeling of necessary intonation and rhythm-dictated timing, but not a "true, almost divine" performer; that he's like already 99-99.5% "there". When I read that "he" was also AI-generated, my jaw almost literally fell to the ground... I don't yet feel completely obsolete before even "getting there myself all the way", but I'm rather amazed and very glad that people with great artistic vision already can create such strong pieces of art (not feeling "out of place" in a professional music video playlist on YouTube) without learning for decades how to do everything themselves or paying "megabucks" to engineers, videographers and performers.
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New comment Jul 20
An AI work that just blew my mind yesterday...
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Artem Meshbeyn
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90points to level up
@artem-meshbeyn-2855
Producing in different styles, interested in experimental mesmerizing stuff :)

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Joined Nov 11, 2022
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