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Chasm Crossing
The door has slammed shut and locked behind you! You and your party have entered a dungeon room about 30 feet wide, 60 feet long, and 12 feet tall. The door you entered is on the 30-foot wall, so you're facing the long direction of the room. In the middle of the room is a chasm or hole that is as wide as the room, preventing you from crossing to the other side. The room's walls and ceiling extend the whole way, so only the floor is open. The chasm is about 15 feet wide, but you must cross to reach the other side's open door. The only thing on the other side is a three-foot-high square stone post. It is about a foot thick. You only have the standard adventurers' equipment and level-three skills and magic. 1) Pick your race. 2) Pick your class. 3) Decide how you will cross. Be as creative as you can! 4) If someone posts before you, you can incorporate that into your solution. 5) Assume you rolled a 15 on all d20 skill checks and saving throws.
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New comment 4d ago
New Player's Handbook (PHB.2024)
I've been looking over the new D&D Beyond Player's Handbook (2024 edition) and really like how they changed the overall organization and made it much easier for new players to understand the game. Overall, an improvement and that's not what most people can say about updates these days. Wanted to know what everyone else is thinking about the new 2024 edition? Did you get your hands on a copy or maybe did a bit of googling and if you like or dislike the changes?
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New comment 12d ago
New Player's Handbook (PHB.2024)
Introductions
Welcome to DnD: One Stop Shop! We're actively building a single spot for beginners to learn about the game and experienced players to find a community of likeminded leaders within the community! Introduce yourself to the community and get involved!
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New comment 12d ago
Website Purpose
Hello Everyone! As the name suggests, this is D&D: One Stop Shop. The efforts are to organize this one website to have all the resources you want and need for D&D. There are multiple websites out there with information and updates on D&D. Our attempt is to bring these crucial websites together in one place for your convenience. Classrooms are split into "Official D&D YouTube videos" (Wizards of the Coast has their videos scattered all over, I've attempted to pull them together in a "chronological order") The additional classrooms will be split into future categories (ex. Home Brew, Cooking, Cosplay, etc.) So, stay tuned as we continue to expand. If you have specific interests, you would like to see added. Please, reach out and help us grow this community into the best group out there!
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Personal log stardate 77896.2
Today i spent far too much time trying to learn the math of stardates just to find out they werent consistent across all the series's. Oh well the disillusionment continues forever onward into adulthood. Random D&D thought: based off of interviews and discussions of rules i have decided the only correct way to do death saves is for the DM to roll them covertly and let you know if you are up, down, or dead. With more info, in this scenario, means worse roleplay. If you KNOW that your buddy can fail 2 more saves, the pressure isnt there to save them, but if you dont know how close they are to dying you must act accordingly.
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New comment Jun 7
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