Volume & Sound Quality! ๐๏ธ๐
Hello everyone! For those of you working with game music, I'd love to hear your insights on an issue Iโm debating with my husband, whoโs also in the industry. He has a strong opinion that in-game music should sound great at both low and high volumes, no matter what. He insists that "the music should be so well-mixed that if it's ever played at high volume on big speakers (like at Gamecom conference), that it wonโt hurt people's ears." Hmm ๐ง I thought this only applied to trailer music... Honestly, though, I often struggle to achieve that clean, ear-friendly mix when I crank up the volume on my speakers. The mix sounds perfectly balanced at mid-volume, even high volume in headphones, but as soon as I push the volume on speakers, it can sound unpolished or harsh. How do you handle this? Is my husband right, and should I be aiming for that kind of "conference-ready" sound? If so, it looks like I need to dig deeper into final mix techniques. But! some VSTs just sound harsh at high volumes, reducing Frqz only makes the sound tiny and poor. Any advice or tips would be super appreciated!