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Creative 3D Community

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8 contributions to Creative 3D Community
Thermometer Scanner
Animation and renders of a thermometer scanner, two different models.
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New comment 11d ago
Thermometer Scanner
1 like • 13d
Nice!
Do you have Playback Quality Issues? (READ BELOW)
⚠️ ONLY VOTE FOR THE FOLLOWING COURSES! ⚠️ - iPhone Modeling - Headphone Modeling - Sci-Fi Design Pack Modeling
Poll
6 members have voted
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New comment 12d ago
1 like • 13d
Sci-Fi Design seems to be working fine for me.
My Car
My car from the Car Modeling Course. I exported it to Blender, threw some quick textures on it, and did a quick render. Wow! Nikita, for me this is amazing, I've never been able to create something this quickly and this good before. I tried sculpting in Zbrush, but getting the surface to look good was extremely difficult. So, I tried normal poly modeling, but I could not come even close to surfaces like these. Really, thanks for this course!
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New comment 10d ago
My Car
1 like • 15d
@Mw Siebert Thanks Mw, I really liked your fluid simulation results on your last post!
0 likes • 13d
@Nikita Kapustin Thanks Nikita!
Car modeling course
Hey everyone! I’ve made it halfway through the course, but I’ve hit a snag. I’m struggling with blending the hood surface with the area around the headlight, and I keep running into this issue. You can see it on the screenshot with the red mat cap – there’s a weird bump or unevenness on the surface, and it’s just not smooth. I’m on my third evening in a row trying to fix it and have already spent over 10 hours on this. I’ve tried everything – edge splitting, loft, patch, xnurbs… This is the best result I’ve managed so far. I don’t feel like I did anything drastically different from the course, but my result still doesn’t look as good as Nikita’s. Anyone have any tips or advice, please?
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New comment 11d ago
Car modeling course
0 likes • 15d
That is a strange bump. It's almost as if it starts getting off at the bottom of the headlight. I would double check that all edges along the headlight oval are G0, and then I would try to even up the size of square surfaces in the row along the hood.
Camera all done...
All I can say is thank god!, I still have the back to complete but I'm taking a break from it for a week or so got too much real work to do. Thanks for all the support during the process. Mike Rendered in Blender cycles Grips created in Adobe Substance painter and imported as BPR materials in blender
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New comment 10d ago
Camera all done...
0 likes • 15d
Very Nice! Did you use decals for the text?
1-8 of 8
Joe B
3
41points to level up
@joe-b-1255
Developer.

Active 19h ago
Joined Aug 1, 2024
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