Texturing Problem with Blender
This is another reason I hate rendering in Blender, but have no other option. I created a dial for a coffee grinder model I made and exported is as a png with a clear background - basically white letters over no background. So the file has and alpha channel that should show as empty when assigned to a series of faces in Blender. It in fact doesn't and the background is showing as 100% black. I've tried all sorts of 'fixes' including separating the faces with the number gradations on it, but nothing seems to work and even linking the alpha from the image file into the BSDF doesn't do anything. Any ideas what's going on? I've attached an image showing the render and the material.