Plasticity to Zbrush Workflow?
I'm wondering if anyone has had any luck with hard surface objects designing them in Plasticity first, and then taking it to Zbrush to sculpt on for high rez wear and tear details, UV'ing the model I guess at some point in-between depending on how much cleanup you need to do on the model after Plasticity to keep Surfaces super cleanl. Ultimately what does a workflow look like for making a low rez and highrez models using Plasticity starting with Zbrush and going to substance painter. And then if its worth it to even use Plasticity or just sub-d model to start with.