Reusing Rig Parts
I was just going through the Spine squash and stretch rig example, which requires 4 bones and 3 transform constraints. I can see wanting to use this same rig in lots of animation projects. Any tips on how to reuse parts of a rig like this? Maybe having a "skeleton" that is a copy of rig parts that you can save and import across projects??? Or is best just to recreate every time?
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Steve Mcilwain
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Reusing Rig Parts
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