The thing that makes LLMs challenging to create applications for is that they are stochastic by nature. That randomness makes them unsuitable for many of the tasks that people generally want to use computers for. Number crunching is not something LLMs are designed to do. Algorithmic programs are much better for that. So what are LLMs good for? Things that do not require specific, accurate answers. One of the great uses for LLMs (depending on the model) is brainstorming. In my case, I'm using LLMs in my Elthos RPG web application Mythos Machine. I use it in several ways that make sense for the application. 1) Random Elements Generation. When the GM wants to create new elements for their world, such as Weapons, Armors, Equipment, Skills, Mystic Powers, or even Places and Campaigns, they can use the AI to help them create these things. Around the LLM I have algorithmic programming that sets up the ranges and limits and provides contextual information to the LLM to help it get answers that are helpful to the GM. 2) Image Generation. Both Characters and Places can have images generated for them by Mythos Machine using Image Generation Models hosted on Fireworks. 3) Poe Bots. I have a series of Bots that use Claude as a backend for helping GMs build their worlds. The main Bot is named Elthos_WorldHelper. It's extremely handy for helping with brainstorming ideas for world building and character development. LLMs are not perfect. They cannot be relied on to do rigorous or complex reasoning, or math. Maybe next year. But not now. So we have to use Generative AI for what it is useful for, and not try to shoehorn it into projects where the LLM will not provide value. Use them for what they are designed for, and you may have good results. Mythos Machine can be found at https://MythosMachine.elthos.com Give it a try if you like. I'm always curious to hear what people think of it, and what kinds of Worlds they create with it!