Do you think a quest system (like in games) is also cool in Skool?
How would you design a quest system in Skool to increase the onboarding motivation of new members?
Quests are an addictive factor in games. Your task & reward is clearly outlined and you start immediately because you understand the overall goal of games.
Rough example:
1. write 1 valuable post that at least 15 people comment on (Here you have 5 examples of this)
2. write 8 high-quality comments that get at least 6 likes
3. distribute 12 likes to really helpful posts
Reward: polished golden apple on your table & the realization that the Skool-Game brings added value even without gamification
The purpose of communities is sometimes not yet properly understood & is compared to social media - only when you are fully involved and addicted to sharing your opinion & experience is the added value understood. That's why it's important that gamification doesn't gain the upper hand - but it's a great way to motivate people, especially at the beginning.
Or does it suck? What do you think?
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Richard Zimmermann
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Do you think a quest system (like in games) is also cool in Skool?
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