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Owned by Richard

Agent Artificial

Public ā€¢ 2 ā€¢ $500/m

A community for applied AI. Learn to design, build and deploy AI pipelines into your business workflows. Learn with useful projects.

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8 contributions to Agent Artificial
Luna the Lumber Guide
I'm trying to implement a chatbot for a lumberyard that can answer user queries about any residential construction project they're building. It needs to have RAG functionality that references Wisconsion building code. I bought a PDF copy of that building code, chopped it up into chunks by following langchain RAG docs (I have a simple chunking notebook I built for chopping pdfs and sending them to a Pinecone DB if anyone wants it), used OpenAi for embedding those chunks, and was able to store them in a Pinecone vector database with that entire 800-some page doc stored as vectors. I have a functioning streamlit app that can answer one question correctly based on the database. I've been hung up for weeks trying to fix a deprecation warning on how the langchain chain declaration is made. My functioning github repo: ctsTech2/wiCodeAgent (github.com) Based on something I heard a few minutes ago šŸ˜ Langchain may not be the way to go for my use case. I'm open to any thoughts I'd like the chatbot to be able to answer follow up questions, maintain context, and generate estimates for projects with the current lumberyard prices.
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New comment May 12
1 like ā€¢ May 12
K i can see some problems with it. im going to write another script next to your notebook so you can use it to compare and adjust your notebooks. So its supposed to do like board measure? Do you have any data to train a model on? I completely forgot this group was even open let alone accepting anyone and for 1 buck. You're getting a helluva deal lol
Oh shoot. Forgot about this group.
I'll help ya with your your stuff but i totally forgot this exists lol
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Claude 3: Did Anthropic sell out?
Anthropic was formed by a group of ex-AI employees who didn't think OpenAI was safe enough. They previously promised to never release a state-of-the-art LLM. However, with Claude 3 Opus, they appear to have gone back on their word. Opus is now the strongest model that is publicly available. Did Anthropic sell out? Personally, I'm an accelerationist, so I'm a winner here, but I can't help but wonder about the drama that is unfolding behind the scenes.
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New comment Mar 19
1 like ā€¢ Mar 19
They didnt release it. its closed source. They have never released any of their models.
Generate your own Stable Diffusion Images
In Celebration of our first member I have setup a space for ComfyUI to be used by our members. ComfyUI is an image generator. If you don't know how to use it, don't worry. It has this great feature that lets you load the state that an image was generated in by extracting the data from the image and rebuilding the pipeline. Long story short, just drag and drop the image attached to this post into ComfyUI (make sure it gets dropped on the back ground). and the program will do the set for you. Now just hit Queue and you're generating art. Parameters to play with: - Prompt: the text fields on the board, they are often inside the nodes classified as a "Text Encoder" and are what the model uses to interpret your request. Focus on the the positives and break your concept into smaller chunks separated by a comma. Ex. "Beautiful sunset, blue skies, sandy beach, ocean lapping into shore, award wining illustration, very detailed, bold linework, bright saturated colors" - CFG: you can find this on the node called "Sampler" often K Sampler. This controls how closely the model tries to adhere to your request. Lower number means it will stick to your prompt, high number means it will be more creative. There is a diminishing returns though. After a certain point the image will look "burnt" or "overcooked." Basically over exposed and ugly. 7-9 is a good starting range. - Denoise: This is also on the sampler, it controls how much noise (think of static on a television but the static is the starting image) is taken away during the process. 1(or 100% they use 1 as the representation of the percent, just add two zeros to the number to figure out the percent) means no noise left over, 0 means nothing but noise. I usually go for 80-90% on an image generated from text and 10-30% for image to image. - Steps: You can select the number of passes that the model takes over the image. Each pass it removes a bit more white noise. To more passes the more clear the image gets, but like CFG it has diminishing returns. If it passes over an image with no noise it will start damaging the image removing something that is not there. I like 15-25 with regular stable diffusion models and 35-50 with XL models. - Sampler: Think of these as kind of like brushes, they give different textures and other characteristics that are not easily definable. i like dimm, euler and dpmm_3m_sde_gpu(the name rolls of the tongue doesn't it?), but play around see what works, what doesnt. - Scheduler: These are the algorithms that decide when and how much noise to take out. I personally almost always stick to exponential but you can get good results with any of them. It depends on your other settings. Best way to figure it out is to play with the know and hit the button to see what comes out.
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New comment Feb 17
Generate your own Stable Diffusion Images
0 likes ā€¢ Feb 14
@Benjamin Bush hmm. interesting. Oh i have a randomizer in the prompt portion. so it will generate slightly different seeds everytime. you can swap it out with two regular text encoders if you want to be able to freeze the image. its useful to use when trying to hone in on something you want to generate, but generally like the higher entropy and variety so i randomize it more
0 likes ā€¢ Feb 17
sure, i can record a short video or something explaining the basics
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@richard-porteous-6368
Artist, musician and Co founder of Agent Artificial, an AI start up that builds customer pipelines and infrastructure to solve real world problems.

Active 36d ago
Joined Jan 30, 2024
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