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1 contribution to Creative 3D Community
πŸ“Έ Blender Product Rendering Course [Your Ideas, Suggestions]
πŸ‘‰Read all and let me know your thoughts I thought about creating our first Blender Course that covers the full rendering process of a product (eg. headphones). Professional and photo-realistic results with which you actually can/could earn money. My idea is to create a complete Beginner Introduction course, which will be a solid base for everyone coming into Blender or professional product rendering. So, all my following next courses will "build on top" of this Beginner Course. The outline would be something like: πŸ”ΉBONUS 00: Plasticity-Blender Export - Go over the process of how to bring a Plasticity model into Blender πŸ”Ή 01 - Beginner Introduction - Install - UI + Basics - Lighting Basics - Material Basics πŸ”Ή 02 - Main Project: Beats Studio Headphones πŸ”Ή Render 1 (Image 1): Studio Lighting - Clean professional studio lighting, white background - Full process of materials, lighting, rendering, etc πŸ”ΉRender 2 (Image 2+3): Environment Render - Full professional environment Render - materials, light, scene setup, assets, etc. πŸ”Ή 03 - Rendering + post-production in Photoshop - Full process of how to make 3D renders really punchy and pop with post-editing πŸ‘‰ Let me know your thoughts, ideas, if you like it, if you don't like it, what else you want etc. etc.
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New comment 14d ago
πŸ“Έ Blender Product Rendering Course [Your Ideas, Suggestions]
1 like β€’ 19d
Blender has other tools/addons for measurement used by designers, though I'm not sure how accurate they are. This might be one reason why some designers prefer other software. I've been using SolidWorks for precision assets that need to be reproduced. Blender is excellent for rendering and animation, especially considering it’s free, but it's a different story when it comes to achieving high modeling accuracy (at least in my experience)
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Kiel Nicolas
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4points to level up
@kiel-nicolas-7382
Loves learning

Active 4h ago
Joined Oct 29, 2024
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