πΈ Blender Product Rendering Course [Your Ideas, Suggestions]
πRead all and let me know your thoughts I thought about creating our first Blender Course that covers the full rendering process of a product (eg. headphones). Professional and photo-realistic results with which you actually can/could earn money. My idea is to create a complete Beginner Introduction course, which will be a solid base for everyone coming into Blender or professional product rendering. So, all my following next courses will "build on top" of this Beginner Course. The outline would be something like: πΉBONUS 00: Plasticity-Blender Export - Go over the process of how to bring a Plasticity model into Blender πΉ 01 - Beginner Introduction - Install - UI + Basics - Lighting Basics - Material Basics πΉ 02 - Main Project: Beats Studio Headphones πΉ Render 1 (Image 1): Studio Lighting - Clean professional studio lighting, white background - Full process of materials, lighting, rendering, etc πΉRender 2 (Image 2+3): Environment Render - Full professional environment Render - materials, light, scene setup, assets, etc. πΉ 03 - Rendering + post-production in Photoshop - Full process of how to make 3D renders really punchy and pop with post-editing π Let me know your thoughts, ideas, if you like it, if you don't like it, what else you want etc. etc.