Gameboy Color Final Model
Hi all, I can finally say I have finished the Gameboy Color model in all its glory. Modelled 100% in Plasticity. It isn't 100% accurate. Even though I used references I could never get fully orthographic shots so had to find a bunch and take shots of my own on my desk. I have tried however to replicate every detail I could find which will hopefully show in the final renders/animation. I don't yet have a portfolio account but I soon will. This is where I'm first sharing it because I think Nikita as a teacher deserves it. All renders are from Plasticity Bridge to Blender with HDRi and Cycles. I used a Bevel shader to add little fillets on sharp creases where needed. Next comes unwrapping, texturing, final shots and hopefully an animation (or that is the plan) Please enjoy :) ADDED LATEST IMAGE FOR THUMBNAIL