Sakuga Glossary 📖
Here you can find all the common terms and meanings used within the Sakuga community and Japanese animation industry.
Please comment if you have additional terms to be added to the glossary ✨
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⚡ Animator's Cut:
A scene or sequence where an individual animator's style and personal flair are distinctly visible.
⚡ Animator's Signature Style:
The distinctive visual traits or techniques that make an individual animator's work recognizable.
⚡ Art Director (美術監督, Bijutsu Kantoku):
Responsible for the background art of the series, creating artboards that serve as references for the backgrounds.
⚡ Colour Designer (色彩設定/色彩設計, Shikisai Settei/Shikisai Sekkei):
Establishes the overall colour palette for the series, coordinating with colour coordinators for individual episodes.
⚡ Effects Animation (FX) (エフェクトアニメーション):
Animation of non-character elements like fire, water, explosions, and other dynamic effects. Sometimes FX also goes by SFX (Special Effects), not to be confused with Sound Effects.
⚡ Full Animation (フルアニメーション):
Animation style that uses a high frame count for smoother, more detailed motion, common in high-budget films or crucial scenes.
⚡ Impact Frames:
Monochromatic or stylized drawings inserted within sequences to enhance the visual impact, often flashing briefly.
⚡ In-Between Animation (動画, Douga):
Frames that fill in the gaps between keyframes, making the animation smoother.
⚡ Itano Circus (板野サーカス):
A dynamic and complex missile or projectile sequence, named after animator Ichirō Itano.
⚡ Key Animation (原画, Genga):
Essential drawings that establish a scene's primary poses and movements.
⚡ Kagenashi (影なし):
Means "without shadows," referring to animation without shadows to create a specific stylistic effect.
⚡ Layout (レイアウト):
Drawings that develop simple visual ideas from storyboards into the skeleton of animation, detailing the work of both key animators and background artists.
⚡ Limited Animation (リミテッドアニメーション):
A style of animation using fewer frames, common in TV anime, focuses on key poses and timing rather than fluidity.
⚡ Ones (1コマ打ち, Ichi-koma):
Refers to animating one drawing per frame (24 frames per second), producing highly fluid animation.
⚡ Outsourcing:
The process of subcontracting part of the work to other studios is often seen in key animation, colouring, and backgrounds.
⚡ Production Assistant (制作進行, Seisaku Shinkou):
Responsible for managing materials and coordinating with numerous artists to complete episodes.
⚡ Quick Cuts:
Fast-paced sequences with numerous cuts or shifts in camera angles are common in action scenes.
⚡ Retake:
Refers to scenes or cuts that are redrawn or adjusted after review, typically for quality improvement.
⚡ Sakuga (作画):
Refers to standout moments of high-quality animation, originally meaning "drawing" but now associated with impressive animation sequences.
⚡ Sakuga Animator (作画アニメーター):
A term for an animator known for their skilled contributions and memorable sakuga moments.
⚡ Sakuga MAD:
A fan-made video compilation highlighting impressive moments of animation from various anime. MAD stands for "Music Anime Douga", which is the same as an AMV, "Anime Music Video".
⚡ Sakugabooru:
A popular website where sakuga enthusiasts share and analyze animation clips.
⚡ Second Key Animation (第二原画/第2原画, Daini Genga):
A clean-up role refining the work of key animators, tidying up or drawing secondary elements that the key animator couldn't complete.
⚡ Series Composition (シリーズ構成, Series Kousei):
The main writer's role in drafting the series' concept, major events, and pacing, is distinct from individual scriptwriters.
⚡ Shashō (捨象):
The act of simplifying details in animation to focus on movement and expression.
⚡ Smears:
Drawing techniques that stretch or distort objects to imply fast motion are often used in action scenes.
⚡ Storyboard (絵コンテ, Ekonte):
A visual script that outlines the progression of scenes in an anime is often used to guide the animation process.
⚡ Threes (3コマ打ち, San-koma):
Refers to animating one drawing every three frames (8 frames per second), used for less intense moments.
⚡ Timing (タイミング):
The pace of movements in animation is crucial for creating impact, weight, and fluidity.
⚡ Webgen (web系):
A term for young digital animators who gained attention through online platforms, encompassing various waves of artists in the industry.
⚡ Yutapon Cubes:
A technique of animating debris in cubic shapes during explosive scenes. Named after animator, Yutaka Nakamura.
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Abidemi Ibitoye
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Sakuga Glossary 📖
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