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Created by Zach

Reality Hacker Game Studios

Public • 13 • Free

Grow your game studio without sacrificing your creative morals and values.

Memberships

Skool Community

Public • 105k • Paid

The Skool Games

Private • 15.3k • Free

13 contributions to Reality Hacker Game Studios
New Platform | New Benefits For You!
What's up future studio CEOs! Want to make a quick announcement that starting 7.1, this community will be moving to a new platform. This is not going to cost a penny for you, but it's going to bring a WAY better experience for you as a Scale Your Studio member. Skool is a cool tool and all (yeah I just did that), but it's really limited in terms of features and functions that help us make this community as valuable as possible for you. So we are going to be moving over to a platform called Kajabi. Kajabi has been around for a long time, and has so many extra built in functions that will allow us to make the experience even more fun for you guys. Things like: - Live challenges, with their own feeds, leaderboards, prizes, etc (First community challenge comin 8.1 *hint hint*) - Customizable leaderboards based on more than just comments - Interactive courses that allow you to ask questions and engage with us and your peers INSIDE the course material itself - Segmented chatrooms more akin to discord. This way we can make it easier to find information you're interested in - SO MUCH MORE PLANNED So, all you have to do is click the link below, and sign up with the same name and email you signed up for this account with and we'll get you squared away with a SYS membership. This Skool community will remain active until 7.1, so if you run into any difficulty, shoot me a message here and I'll help you out. July is going to be an exciting month and we're excited to grow with you guys. See you on Kajabi! https://realityhackergamestudios.mykajabi.com/sys-opt-in
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New comment 22d ago
New Platform | New Benefits For You!
New Podcast!!
Bing Bang Boom! Y’all take 28 minutes out of your day and listen to this fire Michael Gustin and I just dropped. I’m so excited for what we’ve got planned at Reality Hacker Studios. When you’re setting out to pursue a dream, the majority of the battle is won in the mind. You have to believe now only that it’s possible, but that YOU’RE the person for the job. Overcoming that limiting self belief is the number one hurdle that opens up a world of possibilities. Helping Indie Devs overcome that hurdle is our mission, and I’m super proud of the first entry into sharing that message on our podcast. https://open.spotify.com/episode/3Q6jFf8eQkIat3JiA1UA2N?si=MuuoD2f7T1mGG6UO3jgumQ
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New comment 27d ago
1 like • 27d
@Michael Gustin not yet! I’ll add it to the list for the week
Feedback Friday!
What are y’all working on??? Starting a new weekly roundtable today to share what you’ve got cooking. Whether it’s a work in progress, new release, stick figure drawing on a napkin, let’s chat about what kind of progress we’re making and help each other get where we wanna go! Here’s one of the first visuals of the combat phase coming in the mega update for our game Codebreaker Crush. Been in a wild journey turning this little Candycrush Clone prefab into something we’re really excited to share.
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New comment 28d ago
Feedback Friday!
1 like • 28d
@Mark Bannister bro that looks hype! That fire ball hits hard. Get a good bass heavy explosion sound under that and it’ll be satisfying af 😎 haha Great work man!
0 likes • 28d
@Mark Bannister I may know a guy…
Unpopular Game Mechanics You Secretly Love?
Do you have a "guilty pleasure" game mechanic? Something that we constantly see people hate on or we see massive negative sentiment towards, but you secretly love games that do it? Personally, I freaking love a live service game. Maybe it's the decade of Destiny that has just conditioned me to be okay with a constantly changing game, but I always have interest in a subscription game that has constant evolution. Sure sometimes the devs go in a direction that I don't like, but they can also go in a direction that I would have never predicted that's freaking awesome. What about y'all?
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New comment 29d ago
Unpopular Game Mechanics You Secretly Love?
0 likes • 29d
@Mark Bannister okay, you like to have to discover those climactic moments rather than be lead straight to them?
Who is your Ideal Player?
When’s the last time, if ever, you brainstormed who your ideal player is? Not sure what I mean? In the marketing world, there’s a concept known as the “Ideal Customer Avatar.” Essentially, think of it as the most in-depth character creation screen you’ve ever seen, where you piece together the perfect person that would benefit from your product. We’ve gone through this exercise with countless business owners, and of course, have done this for ourselves many times. What makes it such a powerful exercise is that you’re left with a compass of everything your product needs to be, and how to present it so that it provides maximum value to your perfect customer. (We’ll get into how to do this in a second.) I haven’t quite seen anyone discuss this all that much in the game dev space, and it seems like a no-brainer of an exercise. Imagine being able to think, “Would my ideal player like this new mechanic?” or “Would my ideal player respond to this ad?” every time you were making a big decision. Beats the heck out of shooting in the dark and hoping for the best. So, if you’re tired of feeling lost as to what decisions need to be made for your game, let’s talk about your ideal player. 🎮BUILDING OUT THE IDEAL PLAYER🎮 Think of all the characteristics that make up someone who would be a perfect match for your game: - What kind of games do they like? - What’s their personality like? - How old are they? - What social media platforms do they hang out on? - What clichés in the industry tick them off? - What motivates them when they play games? This description will change and adapt over time. Start out with literally a fantasy version of the ideal person. Chances are, there’s a large group of people that fit that description. Write all of these notes down somewhere and keep them easily accessible so you can refresh yourself on your ideal player when you need guidance. Finally, and this one is going to sound weird, name them. Achievement Hunter Harry or something catchy and descriptive. This makes them real in your mind.
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New comment 30d ago
0 likes • 30d
@Mark Bannister Will have that up by the end of the day!
0 likes • 30d
@Mark Bannister Got your worksheets up Mark! Checkout the free resources group under the classroom tab. Let me know how it goes for you!
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Zach Goodfellow
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31points to level up
@zach-goodfellow-5786
Co-owner of Reality Hacker Game Studios. Entrepreneur and video game audio designer passionate about helping developers thrive in their business.

Active 2d ago
Joined May 24, 2024
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