Hi all, So I'm only at the beginning of my Plasticity's journey. After the first free course about the Apple Watch - which was really cool - I just wanted to make something by myself to see where it could go. I tried to work on the legendary Nokia 3310 phone with the following references while saying to myself "this should be fairly easy !" (it's only a cubish shape, right?!). But for the moment it's the total opposite of an easy piece of plastic, haha. The body is actually all curvy, not even a total Z mirroring and I just can't achieve something even okay-ish (in my opinion). I've began to think that I still don't have the skills allowing me to do this for now cuz' it shouldn't be an impossible thing to do with Plasticity, right ? I tried several methods: going from a cube and extruding, then adding some bevels; going from 3 curves and Lofting them; β¦ but there's always some twist where I find myself blocked. With some frustration I went to Blender and just began to create it this way, which is just easier in my case, haha. But this is not the goal here ! I just know it should be doable in Plasticity (I can't actually see why not..?), but is this something that would require XNurbs ? Or am I just missing something ? I'm of course not asking anybody to do it for me but maybe just giving me some hints on how to achieve this (I just do not like to abandon something when I'm confronted to some issues, haha)? Maybe I'm just getting ahead of myself and I should wait longer to achieve this challenge, I don't know. Sorry for the long post, thanks in advance to those who will read the post and many thanks if answering ! ^^ Have a great Sunday all.