We all play the great online game! The Game rewards community and cooperation over individualism and competition. You get points for being curious, sharing, and helping with no expectation of reciprocation. By increasing your surface area, you’re opening yourself up to serendipity. For good actors, the Game has nearly unlimited upside, and practically no downside.
The best games, according to gaming entrepreneur turned top solo investor Josh Buckley, “are creating spaces that bring you into flow.” Buckley went on to lay out four elements of successful game design:
- Frequent Feedback Loops
- Variable Outcomes
- Sense of Control
- Connection to a Meta-Game
All four are present in the Great Online Game, none more importantly than the connection to the meta-game.
Getting good at the Great Online Game makes seemingly absurd things happen. Your business icon? In your DMs. That person whose videos you don’t miss? Just reached out for a collab. Your dream job? Reaching out to you to tell you why Company X might be a fit.
A finite player seeks power; the infinite one displays self-sufficient strength. Finite games are theatrical, necessitating an audience; infinite ones are dramatic, involving participants...
The Great Online Game is an infinite video game that plays out constantly across the internet. It uses many of the mechanics of a video game, but removes the boundaries. You’re no longer playing as an avatar in Fortnite or Roblox; you’re playing as yourselfacross Twitter, YouTube, Discords, work, projects, and investments. People who play the Great Online Game rack up points, skills, and attributes that they can apply across their digital and physical lives. Some people even start pseudonymous and parlay their faceless brilliance into jobs and money.
The Game rewards community and cooperation over individualism and competition. You get points for being curious, sharing, and helping with no expectation of reciprocation. By increasing your surface area, you’re opening yourself up to serendipity. For good actors, the Game has nearly unlimited upside, and practically no downside.
Shall we start the game? Drop your perspective in comments if you read thus far
P.s. lets learn from Alex Danco journey
He started by writing about startups, moved on to bubbles and mania, passed through the Swamp of Scenes, and made it to the Humanities Mountain Range. While he wrote, he got to meet new people, test new ideas, and build up a reputation. It helped him find his next thing. “This newsletter was obviously part of a fishing expedition to find what I wanted to do next.” Next was a dream job at Shopify, thanks in part to the newsletter.
Instead of claiming MISSION ACCOMPLISHED, though, he’s continuing to play the Great Online Game, expanding his world by branching into new communities.